Polish Delegation At GDS Prague 2025
We welcome a number of special guests from Poland at GDS Prague 2025!
On behalf of the organizing team of GDS Prague 2025 we are pleased to welcome the Polish delegation to the conference. Their participation reflects the growing professional cooperation between the Polish and Czech game development sectors.
For 20 years in the game industry and 12 years supporting Polish developers as organizer of GIC and a key figure in IGP. Grew GIC from a student event into Europe’s largest. Author of The Game Industry of Poland reports and many studies. Frequent speaker and jury member. Honored with the Minister of Culture’s award. Since 2024 on the board of EGDF. Researcher at PUT focused on AI/ML in gamedev and lecturer in game design.
The presence of the representatives underscores the importance of continued collaboration and exchange of experience within the Central European region.
The organizers would also like to acknowledge the contribution of the Polish Institute in Prague, whose long-term activities play an essential role in supporting cross-border cooperation and facilitating the development of cultural and professional ties between both countries.
https://instytutpolski.pl/praha/
The organizers welcome the delegation and look forward to further constructive cooperation.

Delegation Speakers
The expertise and talents in Poland are known worldwide and we are excited that they will share them with you in a series of talks. Here are the experts you can look forward to.
Michal Karzynski
Monster Couch
O řečníkovi
Operations Manager in the Polish studio Monster Couch. With years of experience in developing the Pyrkon Fan Festival and building up other organisations, I am currently focusing on all operational procedures and employee growth in Monster Couch.
Radosław Klasa
Fighting Dreamers
O řečníkovi
I have worked both in small indie companies and AAA companies since 2017. Co-creator of the Gamedevowe Pogaduchy initiative, which integrates the Polish community. Advisory Board member for Game Industry Conference (GIC). Always keen to promote the game dev industry to new generations and help the broken, the beaten and the damned. Passionate about exploring new and original mechanics that enhance game narration and aesthetics.
Yaraslau Kot
EHU / Bajka Games
O řečníkovi
Game designer and narrative designer since 1996. Is PhD, LLM, MPsych. Works in Bajka Games studio and at A little Bit Different Studio, Research Fellow at European Humanities University. He worked on many tabletop, larp and video games. Among them such titles as: Eastern Frontier: 1581; It Lurks Below; RhyDin; Lands of Evermore; Vampires the Masquerade: St. Louis by Night Online; Chernobylite 1-2; Proze; Replaced; Raccoon Mania; Green City Harvest, etc. Author of books and articles.
Paweł Wojciechowski
Games Operators
O řečníkovi
An accomplished narrative designer, aiming at developing a broad range of interdisciplinary skills and overall game dev proficiency, enhancing the quality of work and improving the workplace through constant development in communication and better task management for oneself and the others. Paweł is currently engaged as Narrative Designer and Producer at Game Operators where he is responsible for creating captivating stories and plotlines, writing content, quest design and maintaining consistent
Jakub Marszalkowski
Indie Games Poland
O řečníkovi
For 20 years in the game industry and 12 years supporting Polish developers as organizer of GIC and a key figure in IGP. Grew GIC from a student event into Europe’s largest. Author of The Game Industry of Poland reports and many studies. Frequent speaker and jury member. Honored with the Minister of Culture’s award. Since 2024 on the board of EGDF. Researcher at PUT focused on AI/ML in gamedev and lecturer in game design.