Program
Filtrovat:
Grafika/Audio
Business
Hry/Design
Technologie
Podpora Odvětví
Sticks, Ropes and High Hopes
Legal Summit
Ostatní
pátek 05. 12.
08:00 - 10:00
10:00 - 11:00
11:00 - 12:00
12:00 - 13:00
13:00 - 14:00
14:00 - 15:00
15:00 - 16:00
16:00 - 17:00
17:00 - 18:00
Hangar 13 Hall
Panorama Hall
Lecture Hall
Summit Hall
Creative Hall
Indie Hall
Otevření dveří
Otevření dveří
Otevření dveří
Otevření dveří
Otevření dveří
Otevření dveří
10:00 - 10:50
Opening Ceremony EN
11:00 - 11:50
Survive Long Enough to Get Lucky EN
Rob Hewson
11:00 - 11:25
Pražský herní akcelerátor CZ
Michal Roch, Katarzyna Kouba Sanojca
11:30 - 11:55
Slavnostní podpis memoranda CZ
Pavel Barák, Katarzyna Kouba Sanojca
11:00 - 11:50
Automated Testing Of Quests In Kingdom Come: Deliverance II EN
David Bobek
11:00 - 11:50
How To Keep Your Project On Course When Plans Fall Apart EN
Jonathan Court
11:00 - 17:50
Indie Play & Interviews EN
12:00 - 12:50
20 years building game companies. - learnings, anecdotes and what this had to do with being an industrial artist EN
Hendrik Lesser
12:00 - 12:50
Czech Audiovisual Fund and new video games support CZ
David Šemík
12:00 - 12:50
Modding support in Kingdom Come: Deliverance 1 & 2 EN
Martin Labuť
12:00 - 12:50
Panel Discussion - Legal Basics for Indies EN
Nav Sunner, Jarek Kolář, Jan Wosiura, Petr Bratský
13:30 - 14:20
Mafia: The Old Country: Using MetaHuman in a AAA Character Pipeline EN
Ivan Čerevko
13:00 - 13:25
Funding Opportunities For Video Games Developers In 2026 - The Creative Europe Media Program CZ
Anna Bartošková
13:30 - 14:20
Build Your Franchise Vision Early: 10 most common mistakes EN
Christian Fonnesbech
13:00 - 13:50
Riding The Game Dev Rollercoaster For 10 Years EN
Filip Fischer
13:00 - 13:50
Panel Discussion - How to Prepare for Negotiations with a Publisher EN
Nav Sunner, Vladimír Geršl, Tomasz Gadomski, Petr Bratský
13:00 - 13:25
Artificial voices and Avatars EN
Josef Vopička
13:30 - 13:55
The 3 Core Principles Of A Successful Educational Program In A Game Studio EN
Emanuele Ardolino
14:30 - 15:20
Learnings from 40 years games industry EN
Teut Weidemann
14:30 - 14:55
Designing Across Changing Dimensions EN
Jan Vaněček
14:00 - 14:50
The Hidden Complexity of Branched Dialogues in Kingdom Come: Deliverance 2 EN
Martina Daněk
14:00 - 14:50
Panel Discussion - Power-Up for Developers: Financing Games Through the New Czech Video Game Incentives Scheme CZ
Pavel Barák, David Šemík, Jarek Kolář, Tereza Roller-Sabella, Petr Bratský, Roman Hladík
14:00 - 14:50
Sources of narrative craft from industry's best EN
Yaraslau Kot
15:00 - 15:50
Panel Discussion - Global Game Publishing Today: Strategies, Risks & How to Succeed EN
Vladimír Geršl, Anton Ravin, Tomas Psenicka, Mario Gerhold, Guillaume Jamet
15:00 - 15:25
Kromlech: Between Sword and Myth – How to Build Fantasy That Respects History EN
Milan Hrycjuk
15:00 - 15:50
Panel Discussion - Clone Wars EN
Kostyantyn Lobov, Michal Kandráč, Tomasz Gadomski, Antonín Dvořák
15:00 - 15:50
Panel Discussion - How To Grow And Develop Sustainable Game Industry Clusters EN
Michal Roch, Roman Hladík, Jan Houška
16:00 - 16:50
The Road to Cyberpunk 2077 and Building a Career Beyond the Dream Project EN
Csaba Szilagyi
16:00 - 16:50
The Long Game: Evolving from Startup to Sustainable Studio EN
Vlad Ceraldi
16:00 - 16:25
Music System Case Study - The Many Faces of FMOD EN
David Wurczel
16:30 - 16:55
Old narrative tropes unexplored even today EN
Radosław Klasa
16:00 - 16:50
Panel Discussion - Safe Mode Activated: AI in Games Without Breaking the Rules EN
Nick Allan, Maciej Konstańczak, Tomas Hedman, Lukáš Mrázik, Antonín Dvořák
16:00 - 16:50
Gamebadges - Educator Stakeholder Meeting EN
David Šosvald
17:00 - 17:50
Mafia the Old Country | Seamless Cinematics Deep Dive EN
Theodore Hilhorst, Igor Sobolev
17:00 - 17:50
Panel Discussion - Deals That Define the Game: Inside the World of Gaming Transactions EN
Michał Pękała, Milos Endrle, Ian Gulam, Michal Kandráč, Martin Frývaldský, Pavel Hrdý
17:00 - 17:50
Kingdom Come: Deliverance II – Chasing 60 FPS In An Open-world RPG EN
Martin Matouš
17:00 - 17:50
Panel Discussion - Get Funded! How to benefit from national funding in other EU countries? EN
Jari-Pekka Kaleva, Gediminas Tarasevicius, Martine Spaans, David Rabineau, KooPee Hiltunen, Hendrik Lesser, Per Strömbäck, Jakub Marszalkowski
sobota 06. 12.
09:00 - 11:00
11:00 - 12:00
12:00 - 13:00
13:00 - 14:00
14:00 - 15:00
15:00 - 16:00
16:00 - 17:00
17:00 - 18:00
Hangar 13 Hall
Panorama Hall
Lecture Hall
Summit Hall
Creative Hall
Indie Hall
Otevření dveří
Otevření dveří
Otevření dveří
Otevření dveří
Otevření dveří
Otevření dveří
11:00 - 11:50
Lean Production - what can we learn from others EN
Tobias Sjögren
11:00 - 11:50
Design For Everything In Kingdom Come: Deliverance 2 EN
Vadim Petrov
11:00 - 11:50
Well-Being and Working in Games: What Makes You Happy Can Also Make You Sick EN
Mark Deuze
11:00 - 11:25
Interactive Spatial Audio in Games. How it conveys emotion and impacts perception EN
Clemens Amon
11:30 - 12:20
The Essentials of Procedural Game Audio EN
Adam Sporka
11:00 - 11:50
To Lead or Not to Lead? Finding Your Path in Game Development EN
Vlad Baderca
11:00 - 11:25
Sticks, Ropes and high hopes - Intro EN
Miroslav Prokop
12:00 - 12:50
Going from indie hell to AA chaos EN
Jiří Vašica
12:00 - 12:50
Mafia: The Old Country: World & Biomes EN
Dominik Regec
12:00 - 12:25
We Grew Up in War: Designing a Different Kind of War Game EN
Lukáš Kolek
12:30 - 13:20
CPU Architecture Internals: x86, ARM, and Performance Basics EN
Martin Pernica
12:30 - 13:20
Sail.Game: How to Find the Right Publisher in the Vast Sea of the Gaming Industry EN
Mikoláš Tuček
12:00 - 12:50
Don't Push The Narrative - Improvise! EN
Alec Shea, Nikolai Hilz
12:00 - 12:25
Bell Hat Games and games for children with ADHD EN
Matěj Hes
12:30 - 12:55
Regarding Sasha and Student Games Festival EN
Michaela Jílková
13:30 - 14:20
How to create your masterpiece EN
Daniel Vávra
13:00 - 13:50
Business Crash Course EN
Martin Boháč
13:00 - 13:50
Evolving Passion Projects Into A Business EN
Patrik Beck
13:00 - 13:25
The creation of Mařena EN
Daniel Mrázik, Zuzana Darjaninová, Mikuláš Petrík
13:30 - 13:55
Sticks, Ropes & Impostor Syndrome EN
Vojta Siman
14:30 - 15:20
Fireside Chat EN
Anselm Pyta
14:00 - 14:50
Leveraging AI And LLMs To Transform Collaboration In Teams EN
Diego Ricchiuti
14:00 - 14:50
From the Fuckup Files EN
Tom Roller
14:00 - 14:25
Between the Sign and the Referent: The Semiotics of Videogames EN
Anton Romanenko
14:30 - 14:55
Unforseen Consequences - The Caveats of Planning and How to React to the Unplanned EN
Ondrej Sakači
14:00 - 14:50
The Quest for Blind-Inclusive Game Design EN
Petr Kubíček
14:00 - 14:50
Panel Discussion - current situation of the indie game industry in Czech Republic EN
Lukáš Kolek, Katarzyna Kouba Sanojca, Sanja Čežek
15:00 - 15:50
Bringing Characters to Life in Kingdom Come: Deliverance II EN
Anna Pačesová
15:00 - 15:25
10 Useful Tips for Porting Your Game EN
Tomáš Hoffman
15:30 - 16:20
Mechanics As Meaning EN
Matěj Hložánek
15:00 - 15:50
Demystifying Marketing: The Art Of Making Your Games Seen And Bought EN
Michal Roch
15:00 - 15:50
The Effective Hiring At Monster Couch And Why It Works EN
Michal Karzynski
15:00 - 17:50
Indie Play & Interviews EN
16:00 - 16:50
Designing Brave EN
Viktor Bocan
16:00 - 16:50
Thread Lightly: Parallelizing Gameplay and Tools with the Job System EN
Arnaud Briche
16:30 - 16:55
Gamedev Studios Are Businesses - Treat Them Accordingly EN
Filip Ondras
16:00 - 16:50
Game Trailers 101: How to Hook Players and Publishers Alike EN
Tomas Oliva, Martin Hatas
16:00 - 17:50
GDS Prague Pitching Session EN
Vladimír Geršl, Anton Ravin, Guillaume Jamet, Paweł Wojciechowski
17:00 - 17:50
Jagged Alliance 3 Narrative: Designing Characters People Actually Remember EN
Radomir Mirchev
17:00 - 17:50
Casting Actors EN
Mike Bodie
17:00 - 17:50
Behind-the-Scenes – Factory Faction in Heroes of Might & Magic III EN
Alex Tarren
17:00 - 17:50
Cutting Through Creatively In Gaming Campaigns - Kingdom Come: Deliverance Ii EN
Vítek Mičke