Rob Hewson
Huey Games Ltd
{"Filter":"Business","FilterValue":"Business","Name":"Rob Hewson","company":"Huey Games Ltd","Image":"https:\/\/content.gdsession.com\/2025\/11\/802E169A-AE3F-C230-C370-A47E3969D242.jpg","titles":"LEGO The Lord of the Rings, LEGO Batman 3","TalkName":"Survive Long Enough to Get Lucky","TalkDescription":"Drawing on 20 years of experience in game development\u2014including time as a Game Director of LEGO games and running a successful small studio for a decade\u2014this session offers a unique, veteran perspective on navigating the current challenging landscape of the industry.\n\nThis talk centres on the crucial philosophy of \"Survive Long Enough to Get Lucky\", providing attendees with actionable strategies to maintain resilience during tough times, and to successfully create and capitalise on opportunities","description":"CEO & Creative Director Rob Hewson has been a Lead Designer and Game Director at TT Games and other studios, and has worked directly with the likes of Disney, Warner Brothers, Universal, DC Comics, Microsoft, Sega and Konami leading the design of hit games like LEGO Star Wars: The Force Awakens, LEGO Jurassic World, LEGO Batman 3, LEGO The Hobbit, LEGO Legends of Chima, LEGO The Lord of the Rings and Hydrophobia. At Huey Games he has secured major clients including Konami, Devolver, Marvelous Eu","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Hangar 13 Hall","TalkTime":"P\u00e1tek 11:00 - 11:50","AllSpeakers":"","CompanyLogo":"https:\/\/content.gdsession.com\/2025\/11\/023C408A-B3B8-99CD-6074-96FCAFE42DC0.webp"}
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Radomir Mirchev","company":"-","Image":"https:\/\/content.gdsession.com\/2025\/11\/02710774-3AFD-A0B2-50D5-E3ED1FD4BBB3.jpg","titles":"Jagged Alliance 3, Surviving Mars, Bright Future","TalkName":"Jagged Alliance 3 Narrative: Designing Characters People Actually Remember","TalkDescription":"This talk is a post-mortem of the narrative work on Jagged Alliance 3, focusing on how to create memorable characters and make players actually care about their decisions.\nIt covers the challenges of building a sequel to a beloved franchise \u2013 expanding its world with more content, deepening its decision branches and consequences, and still staying true to the original\u2019s tone.\nThe session also includes practical advice on narrative design documentation and writing workflows.","description":"Radomir Mirchev is the narrative designer behind Jagged Alliance 3, responsible for the game\u2019s worldbuilding, story, NPC, and most of its quest content. \r\nHe has worked on multiple indie projects, including Surviving Mars at Haemimont Games. \r\nDesigner of the long-running Stalker Bulgaria live-action series (2009\u20132022). \r\nCreator of Bulgaria\u2019s first Kickstarter-funded board game and publisher of two successful KS titles.","jobTitle":"Narrative Designer","TalkLanguage":"Anglicky","TalkHall":"Hangar 13 Hall","TalkTime":"Sobota 17:00 - 17:50","AllSpeakers":"","CompanyLogo":"https:\/\/content.gdsession.com\/2025\/11\/0525D464-E847-9941-9B97-BAA6127C3345.png"}
Csaba Szilagyi
North Beach Games Prague
{"Filter":"Other","FilterValue":"Ostatn\u00ed","Name":"Csaba Szilagyi","company":"North Beach Games Prague","Image":"https:\/\/content.gdsession.com\/2025\/11\/22D14A5B-72BE-D958-1846-4847BC1FD27D.jpg","titles":"Cyberpunk 2077, Metal Eden, Crysis 3","TalkName":"The Road to Cyberpunk 2077 and Building a Career Beyond the Dream Project","TalkDescription":"A behind-the-scenes look at how Csaba started his career and reached the Cyberpunk 2077 development team, what he learned along the way, and why he eventually chose a new direction. It\u2019s not just about the big project. It\u2019s about growth, change, and discovering what truly matters in your career.","description":"Csaba is the Art Director at North Beach Games Prague with 20+ years of experience, specializing in hard-surface modelling. He has contributed to major titles such as Cyberpunk 2077, The Witcher 3, Metal Eden, Crysis 3, Ryse: Son of Rome and many more.","jobTitle":"Art Director","TalkLanguage":"Anglicky","TalkHall":"Hangar 13 Hall","TalkTime":"P\u00e1tek 16:00 - 16:50","AllSpeakers":"","CompanyLogo":"https:\/\/content.gdsession.com\/2025\/11\/9FFDFD80-6D58-634B-22D2-1C4951F9446D.png"}
Teut Weidemann
Freelance Consultant
{"Filter":"Business","FilterValue":"Business","Name":"Teut Weidemann","company":"Freelance Consultant","Image":"https:\/\/content.gdsession.com\/2025\/11\/95946A7B-0185-23DE-BAAD-787B87359538.jpg","titles":"Assassins Creed Black Flag, Settlers Online","TalkName":"Learnings from 40 years games industry","TalkDescription":"Vytv\u00e1\u0159\u00edm hry ji\u017e v\u00edce ne\u017e 40 let. Mnoho v\u011bc\u00ed se zm\u011bnilo, ale mnoho z\u016fstalo stejn\u00fdch, tak\u017ee se z nich v\u0161ichni m\u016f\u017eeme pou\u010dit. Projdeme si tedy n\u011bkter\u00e9 z t\u011bchto kl\u00ed\u010dov\u00fdch poznatk\u016f, kter\u00e9 plat\u00ed i dnes, a vyvr\u00e1t\u00edme n\u011bkter\u00e9 m\u00fdty, kter\u00e9 sl\u00fdch\u00e1m znovu a znovu, abych v\u00e1m uk\u00e1zal, jak sm\u011b\u0161n\u00e9 jsou z dne\u0161n\u00edho pohledu. Nakonec se pokus\u00edm uk\u00e1zat, kam sm\u011b\u0159ujeme v na\u0161em \u00fa\u017easn\u00e9m odv\u011btv\u00ed.","description":"Teut Weidemann je ji\u017e t\u00e9m\u011b\u0159 40 let producentem her a od roku 2007 pracuje jako nez\u00e1visl\u00fd konzultant pro f2p & GaaS. Mezi jeho klienty pat\u0159\u00ed spole\u010dnosti jako Supercell, Ubisoft, Jagex, Rovio, Techland nebo CD Project. Deset let vedl vlastn\u00ed v\u00fdvoj\u00e1\u0159sk\u00e9 studio, kter\u00e9 nakonec prodal, a byl gener\u00e1ln\u00edm \u0159editelem spole\u010dnosti CDG AG. Od vzniku 8bitov\u00e9 \u00e9ry pracoval na v\u00edce ne\u017e 100 titulech pro v\u011bt\u0161inu platforem. \r\nJe zn\u00e1m\u00fdm a ocen\u011bn\u00fdm hlavn\u00edm \u0159e\u010dn\u00edkem a r\u00e1d se d\u011bl\u00ed o svou v\u00e1\u0161e\u0148 pro v\u0161e, co souvis\u00ed s hram","jobTitle":"F2p & Gaas consulting","TalkLanguage":"Anglicky","TalkHall":"Hangar 13 Hall","TalkTime":"P\u00e1tek 14:30 - 15:20","AllSpeakers":"","CompanyLogo":"https:\/\/content.gdsession.com\/2025\/11\/73CB0558-D9A0-B548-D566-6E897D3AFFA5.png"}
Tobias Sjögren
Video Games Consulting
{"Filter":"Business","FilterValue":"Business","Name":"Tobias Sj\u00f6gren","company":"Video Games Consulting","Image":"https:\/\/content.gdsession.com\/2025\/11\/ACD249F7-B22A-39EE-0829-D6C95B32802D.jpg","titles":"Battlefield 1942, Rallisport Challenge, Payday 3","TalkName":"Lean Production - what can we learn from others","TalkDescription":"How come game budgets increased so much even though we have experience and tools to develop games more efficiently? The book The Toyota Way introduced the philosophy of Lean Production and in this talk we will challenge ourselves about how to think differently and learn from others in order to produce games faster and better.","description":"Tobias started as a games programmer in 1996 and has since been based in Stockholm, Sweden. He was studio head of DICE Stockholm where Battlefield 1942 was produced. Since then he held management and business development roles at companies line DDM, Paradox, White Wolf Entertainment and Starbreeze.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Hangar 13 Hall","TalkTime":"Sobota 11:00 - 11:50","AllSpeakers":"","CompanyLogo":"https:\/\/content.gdsession.com\/2025\/11\/44B12326-2AFE-CB13-A237-69F1CA45C9CC.png"}
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Anselm Pyta","company":"Studio Seufz","Image":"https:\/\/content.gdsession.com\/2025\/11\/AD4E1071-5FF0-B42D-128D-506B217B0933.jpg","titles":"The Longing, Lucky Tower, Murder","TalkName":"Fireside Chat","TalkDescription":"Fireside Chat","description":"Anselm Pyta co-founded the German animation and games studio \u201cStudio Seufz.\u201d He is the creator of the idle-adventure hybrid \u201cThe Longing\u201d (2020), where he was responsible for artwork, writing, game design, and sound. He started out by making viral web games like \u201cLucky Tower\u201d (2010) or \u201cMurder\u201d (2014). Currently, he is working on \u201cLucky Tower Ultimate,\u201d a humorous roguelike set to be released from Early Access in 2026. His next project will be a spiritual sequel to \u201cThe Longing.\u201d","jobTitle":"Director","TalkLanguage":"Anglicky","TalkHall":"Hangar 13 Hall","TalkTime":"Sobota 14:30 - 15:20","AllSpeakers":""}
Diego Ricchiuti
Focus Home & Caracal Games
{"Filter":"Business","FilterValue":"Business","Name":"Diego Ricchiuti","company":"Focus Home & Caracal Games","Image":"https:\/\/content.gdsession.com\/2025\/11\/A278E6BE-D843-D07C-A705-700D31563A02.jpg","titles":"Star overdrive, A Quiet Place and Dying Light 2","TalkName":"Leveraging AI And LLMs To Transform Collaboration In Teams","TalkDescription":"Discover how AI and Large Language Models can transform collaboration and communication in game development teams. This talk explores practical workflows.","description":"16 years of experience in the game industry, Diego worked in AAA and AA, he is aalso a published author by CRC press with a book on game design (Game Design Tools) and one about game publishing (The game business guide book). He works for various studios and publishers as creative director and consultant.","jobTitle":"Creative Director and Consultant","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"Sobota 14:00 - 14:50","AllSpeakers":""}
Theodore Hilhorst
2K Czech
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Theodore Hilhorst","company":"2K Czech","Image":"https:\/\/content.gdsession.com\/2025\/11\/4D12064A-978D-59A6-3E31-F9F00E33C443.jpg","titles":"Mafia the Old Country & Mafia Definitive Edtition","TalkName":"Mafia the Old Country | Seamless Cinematics Deep Dive","TalkDescription":"Join us for a deep dive into the creation process of seamless transition between gameplay and cinematics, as we developed them in Mafia: The Old Country. Learn how to keep players engaged and make cinematics feel like an integral part of the game world. Explore practical approaches, do's and don'ts, and how to avoid common but costly pitfalls, that will keep your producer happy. From narrative to planning, from design to tech, from mocap to animation, we'll break down how to get rid of the cut!","description":"Senior technical mission designer working on AAA titles, client-based work, and personal projects for over 10 years. \r\n\r\nAlthough recently I'm mostly known for my work on Mafia the Old Country doing missions 4 (Il Barone) & 10 (La Festa), building technically complex set pieces and of course the seamles stransitions.\r\n\r\nDuring this conference I'll present a talk about Seamless Transitions together with the cinematic artist: Igor Sobolev","jobTitle":"Senior Technical Mission Designer","TalkLanguage":"Anglicky","TalkHall":"Hangar 13 Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Igor Sobolev","company":"Hangar 13","Image":"https:\/\/content.gdsession.com\/2025\/11\/5DA89435-3C83-21BB-9B06-182588FE7FE5.jpeg","titles":"Mafia: The Old Country","TalkName":"Mafia the Old Country | Seamless Cinematics Deep Dive","TalkDescription":"Join us for a deep dive into the creation process of seamless transition between gameplay and cinematics, as we developed them in Mafia: The Old Country. Learn how to keep players engaged and make cinematics feel like an integral part of the game world. Explore practical approaches, do's and don'ts, and how to avoid common but costly pitfalls, that will keep your producer happy. From narrative to planning, from design to tech, from mocap to animation, we'll break down how to get rid of the cut!","description":"Cinematic Artist with the background in live action directing, and a gamer at heart. I have a strong grasp of the visual arts of film and video games, and knowhow to tell compelling stories that click with players.","jobTitle":"Senior Cinematic Artist","TalkLanguage":"Anglicky","TalkHall":"Hangar 13 Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
Jiří Vašica
Perun Creative
{"Filter":"Business","FilterValue":"Business","Name":"Ji\u0159\u00ed Va\u0161ica","company":"Perun Creative","Image":"https:\/\/content.gdsession.com\/2025\/11\/8A2C2BE8-33B7-779A-A21A-8DFDB62DCD3F.jpg","titles":"Hobo: Tough Life, Kvark, Kromlech","TalkName":"Going from indie hell to AA chaos","TalkDescription":"What happens when a small indie team suddenly decides to \u201clevel up\u201d? This talk dives into our journey from a 4-person indie studio to nearly 30 developers, switching from Unity to Unreal, and from pure creative freedom to full-blown production chaos. I\u2019ll share what worked, what didn\u2019t, and what we wish we knew before taking the leap from indie to AA development.","description":"Ji\u0159\u00ed Va\u0161ica is co-founder and CEO of Perun Creative. Worked as the producer and lead programmer of the award-winning game Hobo: Tough Life. Currently is working on the upcoming next-gen game Kromlech.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Hangar 13 Hall","TalkTime":"Sobota 12:00 - 12:50","AllSpeakers":""}
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Ivan \u010cerevko","company":"Hangar 13","Image":"https:\/\/content.gdsession.com\/2025\/11\/187BA6E5-8115-7167-DCAA-21B78472AC1A.jpg","titles":"KCD:1, KCD:2, Mafia: The Old Country","TalkName":"Mafia: The Old Country: Using MetaHuman in a AAA Character Pipeline","TalkDescription":"Walkthrough of the Metahuman technology integration for Mafia: The Old Country, behind the scenes of the heads and hair assets creation.","description":"Ivan Cerevko is a Principal Character Artist with over 13 years of experience in the game industry. He began his career at Warhorse Studios, where he contributed to the critically acclaimed Kingdom Come: Deliverance and its sequel, Kingdom Come: Deliverance II. In his recent role at Hangar 13, he continues to push artistic and technical boundaries on the game Mafia: The Old Country.","jobTitle":"Lead Character Artist","TalkLanguage":"Anglicky","TalkHall":"Hangar 13 Hall","TalkTime":"P\u00e1tek 13:30 - 14:20","AllSpeakers":""}
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Mike Bodie","company":"Voice Actor","Image":"https:\/\/content.gdsession.com\/2025\/11\/4601883A-DB91-F041-10F6-EB80DDB42C7F.jpg","titles":"The Division 2, Star Wars: BF 2, Borderlands 4","TalkName":"Casting Actors","TalkDescription":"Asking an actor to audition for your game is a complex process; even more so for the actor if they\u2019re given a less than ideal audition brief. Lack of context, information, and instruction can turn what could be a great performance into an MP3 destined for the desktop trash. In \u201cCasting Actors\u201d you\u2019ll see the breakdown process and then a live-audition by an actor leading all the way up to delivery from the actor\u2019s perspective.","description":"Mike is an Olivier-Award nominated, and 5 x One Voice Award-winning classically trained Actor\/VO, VO Director, Performance Capture artist based in London and Los Angeles. He has over +150 game titles as a VO, and is one of the founders and performers in the Olivier and Tony award-winning theatre company Mischief Theatre. Some of his previous AAA VO work in games includes WOLFENSTEIN 2, STAR WARS: BATTLEFRONT 2, THE DIVISION 2, CONTROL, GHOST RECON: BREAKPOINT, STAR CITIZEN, SEA OF THIEVES","jobTitle":"VO Director","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"Sobota 17:00 - 17:50","AllSpeakers":""}
Pavel Barák
Czech Game Developers Association
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Pavel Bar\u00e1k","company":"Czech Game Developers Association","Image":"https:\/\/content.gdsession.com\/2025\/11\/769F8488-8CBC-7446-C45D-20A09B053CD7.jpg","titles":"","TalkName":"Slavnostn\u00ed podpis memoranda","TalkDescription":"Slavnostn\u00ed podpis memoranda o budouc\u00ed spolupr\u00e1ci na rozvoji Pra\u017esk\u00e9ho hern\u00edho akceler\u00e1toru p\u0159edstavuje d\u016fle\u017eit\u00fd krok pro pos\u00edlen\u00ed hern\u00edho ekosyst\u00e9mu v Praze. Dokument vyjad\u0159uje spole\u010dnou ambici partner\u016f podporovat r\u016fst talent\u016f, vzd\u011bl\u00e1v\u00e1n\u00ed a propojov\u00e1n\u00ed akademick\u00e9 sf\u00e9ry s prax\u00ed. Memorandum nastavuje r\u00e1mec pro dlouhodobou spolupr\u00e1ci a rozvoj dal\u0161\u00edch ro\u010dn\u00edk\u016f programu.","description":"Pavel p\u016fsob\u00ed v hern\u00edm pr\u016fmyslu v\u00edce ne\u017e 20 let. Je spoluzakladatelem a p\u0159edsedou Asociace \u010desk\u00fdch hern\u00edch v\u00fdvoj\u00e1\u0159\u016f (GDACZ). Posledn\u00edch deset let je \u0159editelem nejstar\u0161\u00ed nez\u00e1visl\u00e9 konference o v\u00fdvoji her v Evrop\u011b - Game Developers Session, kter\u00e1 je z\u00e1rove\u0148 jednou z nejv\u011bt\u0161\u00edch hern\u00edch konferenc\u00ed v regionu. V roce 2005 zalo\u017eil hern\u00ed v\u00fdvoj\u00e1\u0159sk\u00e9 studio Handjoy, kter\u00e9 se specializuje na mobiln\u00ed a reklamn\u00ed hry a vydalo v\u00edce ne\u017e 10 titul\u016f.","jobTitle":"Chairman","TalkLanguage":"\u010cesky","TalkHall":"Panorama Hall","TalkTime":"P\u00e1tek 11:30 - 11:55","AllSpeakers":"","OtherTalks":[{"Filter":"Law","hall":"Summit Hall","start":"P\u00e1tek 14:00 - 14:50","name":"Panel Discussion - Power-Up for Developers: Financing Games Through the New Czech Video Game Incentives Scheme"}]}
Patrik Beck
Sim Companies s.r.o.
{"Filter":"Business","FilterValue":"Business","Name":"Patrik Beck","company":"Sim Companies s.r.o.","Image":"https:\/\/content.gdsession.com\/2025\/11\/C712F987-263F-C728-05EA-09BD25D1B4A7.jpg","titles":"Sim Companies","TalkName":"Evolving Passion Projects Into A Business","TalkDescription":"Patrik will share his journey of evolving his passion project into a business with thousands of users world wide. Sim Companies, an online business simulation game, boasts over 25,000 daily active users and 4.8\/5 rating with millions of downloads across mobile platforms.\n\nDo you want to know which challenges the project faced, and how we overcome them? Which marketing approaches worked, and which didn't? How to use data-centric approach to set up your project for success?","description":"Patrik started his career as a C\/C++ engineer in the finance industry in the UK and New York. Shortly after moving to Prague, he started working on a browser-based game hobby project, which eventually led to the founding of the multiplayer business simulation strategy game, Sim Companies.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"Sobota 13:00 - 13:50","AllSpeakers":""}
Arnaud Briche
Unity Software
{"Filter":"Technical","FilterValue":"Technologie","Name":"Arnaud Briche","company":"Unity Software","Image":"https:\/\/content.gdsession.com\/2025\/11\/93FFE6EE-0E87-9A78-B0D8-3A2CEF13E320.jpg","titles":"Assassin's Creed: Nexus VR","TalkName":"Thread Lightly: Parallelizing Gameplay and Tools with the Job System","TalkDescription":"Learn how to leverage Unity\u2019s Job System outside ECS, from Editor baking to runtime logic. \r\nThis talk explores how to integrate parallelism into your existing workflows without adopting the full DOTS stack. We\u2019ll look at practical examples like baking static data and iterating through it, showing how Jobs can speed up editor-time, build-time and runtime operations while keeping your project structure clean, modular, and scalable.","description":"Senior Partner Engineer at Unity, empowering developers to maximize engine potential through technical guidance and optimization strategies. Previously Senior Gameplay Engineer at Ubisoft developing core parkour mechanics and VR interactions for the award-winning Assassin's Creed Nexus VR (Meta Quest Game of the Year 2023). Active gamejam mentor and performance optimization enthusiast, bridging technical excellence with community growth across C# and C++ development.","jobTitle":"Senior Partner Engineer","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"Sobota 16:00 - 16:50","AllSpeakers":""}
Mark Deuze
University of Amsterdam
{"Filter":"Business","FilterValue":"Business","Name":"Mark Deuze","company":"University of Amsterdam","Image":"https:\/\/content.gdsession.com\/2025\/11\/5641446E-F0B7-92CC-1FFC-1DC5E31C706F.jpg","titles":"Books: Media Work, Well-Being and Creative Careers","TalkName":"Well-Being and Working in Games: What Makes You Happy Can Also Make You Sick","TalkDescription":"The media industries generally, and games in particular, thrive on the passion, but that passion often comes at a cost. Behind the glamour of working in the media lies a growing crisis\u2014one of burnout, anxiety, abuse, and exhaustion. Why do so many professionals report feeling both deeply fulfilled and profoundly unwell? How did we get this far, and what can be done? Mark Deuze maps the systemic issues that make creative work both exhilarating and unsustainable, and offers a way out.","description":"Mark Deuze is Professor of Media Studies at the University of Amsterdam, The Netherlands. Awards include a Fulbright scholarship at the University of Southern California in Los Angeles (US), a Research Fellowship at Leeds University (UK), and several honorary appointments at universities in the UK, Australia, Portugal, Germany, and Russia. Publications of his work include 14 books, most recently \u201cWell-Being and Creative Careers: What Makes You Happy Can Also Make You Sick\u201d (Intellect, 2025).","jobTitle":"Professor of Media Studies","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"Sobota 11:00 - 11:50","AllSpeakers":""}
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Adam Sporka","company":"Embody","Image":"https:\/\/content.gdsession.com\/2025\/11\/290A5191-050E-A7AD-17DB-8A6712876822.jpg","titles":"Kingdom Come: Deliverance I, II","TalkName":"The Essentials of Procedural Game Audio","TalkDescription":"You can sculpt sounds at the sample level! This session explores how designing custom synthesizers introduces creative constraints that foster originality. We\u2019ll cover the principles of coding audio generators and demonstrate how they can respond directly to gameplay parameters\u2014such as player speed, item state, or environmental cues. The underlying logic can be integrated into middleware like Wwise or FMOD, ensuring your game\u2019s audio remains distinctive, cohesive, and highly scalable.","description":"Adam Sporka is a game audio researcher, developer, and educator, specializing in interactive music and sound. He composed for Kingdom Come: Deliverance I & II, served as KCD II\u2019s technical music director, and created the Sequence Music Engine which handled the music in the games. He is a principal engineer at Embody, a spatial audio technology start-up. Adam also teaches game audio at University of California, Santa Cruz and holds a Ph.D. in HCI. You can reach him at Twitter @adam_sporka.","jobTitle":"Principal Engineer","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"Sobota 11:30 - 12:20","AllSpeakers":""}
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Dominik Regec","company":"Hangar 13","Image":"https:\/\/content.gdsession.com\/2025\/11\/3F6DA67F-2EF8-3025-715B-9B1BE5657B1B.jpg","titles":"MAFIA III, MAFIA: DE, MAFIA: The Old Country","TalkName":"Mafia: The Old Country: World & Biomes","TalkDescription":"V t\u00e9to prezentaci Hangar 13 uk\u00e1\u017ee, jak v Mafia: Domovina prob\u00edhala tvorba sicilsk\u00e9 krajiny a p\u0159\u00edrody z po\u010d\u00e1tku 20. stolet\u00ed.\r\nProjdeme si pr\u016fb\u011bh cel\u00e9ho projektu od p\u0159edprodukce a\u017e po fin\u00e1ln\u00ed f\u00e1zi a vysv\u011btl\u00edme si jak\u00e9 byly hlavn\u00ed kroky v produkci a v\u00fdvoji.\r\nV\u0161e je dopln\u011bno p\u0159\u00edklady, obr\u00e1zky a grafy, kter\u00e9 n\u00e1m pomohou pochopit jednotliv\u00e9 procesy a v\u00fdzvy.","description":"Jako Lead Environment Artist v Hangar 13 se v\u011bnuji tvorb\u011b pohlcuj\u00edc\u00edch a realistick\u00fdch prost\u0159ed\u00ed, zejm\u00e9na pro uzn\u00e1vanou fran\u0161\u00edzu MAFIA. M\u00e1m v\u00edce ne\u017e 15 let profesion\u00e1ln\u00ed praxe v oblasti 3D grafiky, realtime renderov\u00e1n\u00ed a v\u00fdvoje her, v\u010detn\u011b 5 let pracovn\u00ed zku\u0161enosti z USA.\r\nB\u011bhem sv\u00e9 kari\u00e9ry jsem pro\u0161el r\u016fzn\u00fdmi um\u011bleck\u00fdmi a technologick\u00fdmi obory: tvorbou rekvizit, vozidel, budov, produkc\u00ed lokac\u00ed mis\u00ed, hern\u00edch m\u011bstsk\u00fdch \u010dtvrt\u00ed i cel\u00fdch hern\u00edch sv\u011bt\u016f.","jobTitle":"Lead Environment Artist","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"Sobota 12:00 - 12:50","AllSpeakers":""}
Jonathan Court
Grip Studios
{"Filter":"Business","FilterValue":"Business","Name":"Jonathan Court","company":"Grip Studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/BCF5A9D5-FD95-038C-5DED-03CB21C08AC3.jpg","titles":"Alien Isolation, Halo Wars 2, Bob's Bad Day: Amiga","TalkName":"How To Keep Your Project On Course When Plans Fall Apart","TalkDescription":"Ka\u017ed\u00e1 hra za\u010d\u00edn\u00e1 viz\u00ed - ale cesta od n\u00e1padu k vyd\u00e1n\u00ed je pln\u00e1 ne\u010dekan\u00fdch zvrat\u016f.\nP\u0159ij\u010fte si poslechnout Jonathana Courta, v\u00fdkonn\u00e9ho producenta GRIP Studios, kter\u00fd uk\u00e1\u017ee, jak udr\u017eet projekt na spr\u00e1vn\u00e9 cest\u011b, i kdy\u017e pl\u00e1ny sel\u017eou.\nZjist\u00edte, jak se z pl\u00e1nov\u00e1n\u00ed st\u00e1v\u00e1 kreativn\u00ed n\u00e1stroj, kter\u00fd pom\u00e1h\u00e1 reagovat na zm\u011bny, p\u0159edv\u00eddat probl\u00e9my a p\u0159esto doru\u010dit mimo\u0159\u00e1dnou hru. P\u0159edn\u00e1\u0161ka je pln\u00e1 re\u00e1ln\u00fdch p\u0159\u00edklad\u016f a zku\u0161enost\u00ed z des\u00edtek vydan\u00fdch titul\u016f.","description":"Dr\u017eitel ceny BAFTA, producent Jonathan Court, je zku\u0161en\u00fdm l\u00eddrem hern\u00edho v\u00fdvoje s v\u00edce ne\u017e t\u0159icetiletou prax\u00ed nap\u0159\u00ed\u010d r\u016fzn\u00fdmi \u017e\u00e1nry a platformami. Dohl\u00ed\u017eel na v\u00edce ne\u017e dvacet vydan\u00fdch titul\u016f, mezi nimi\u017e jsou Alien: Isolation, Halo Wars 2, Spartan: Total Warrior \u010di Hyenas. V sou\u010dasnosti p\u016fsob\u00ed jako v\u00fdkonn\u00fd producent ve studiu GRIP Studios, kde vede v\u00fdvoj zat\u00edm neozn\u00e1men\u00e9ho projektu.","jobTitle":"Executive Producer","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 11:00 - 11:50","AllSpeakers":""}
Tomáš Hoffman
Grip Studios
{"Filter":"Technical","FilterValue":"Technologie","Name":"Tom\u00e1\u0161 Hoffman","company":"Grip Studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/5A9C0826-69F9-FEF3-D13D-2498457A709A.jpg","titles":"Firefighting Simulator: Ignite, ATS, ETS2","TalkName":"10 Useful Tips for Porting Your Game","TalkDescription":"Porting Va\u0161\u00ed hry na v\u00edce platforem je skv\u011bl\u00fd zp\u016fsob, jak oslovit \u0161ir\u0161\u00ed publikum. Bez spr\u00e1vn\u00e9 p\u0159\u00edpravy se v\u0161ak tento proces m\u016f\u017ee rychle st\u00e1t n\u00e1kladn\u00fdm, matouc\u00edm a \u010dasov\u011b n\u00e1ro\u010dn\u00fdm. Tom\u00e1\u0161 sd\u00edl\u00ed praktick\u00e9 rady, jak cel\u00fd proces portov\u00e1n\u00ed zvl\u00e1dnout hlad\u010deji \u2013 od technick\u00fdch poznatk\u016f, jako je spr\u00e1va v\u00fdvoje crossplaye, a\u017e po produk\u010dn\u00ed tipy, kter\u00e9 pomohou va\u0161emu t\u00fdmu se orientovat v po\u017eadavc\u00edch jednotliv\u00fdch platforem.","description":"Tom\u00e1\u0161 se v gamingu pohybuje ji\u017e \u0161est let a svou kari\u00e9ru postavil na \u0159e\u0161en\u00ed technick\u00fdch probl\u00e9m\u016f v simul\u00e1torech. Na sv\u00e9m nejnov\u011bj\u0161\u00edm projektu Firefighter Simulator: Ignite vedl proces portov\u00e1n\u00ed na PS5 a Xbox Series X\/S. Aktu\u00e1ln\u011b p\u016fsob\u00ed jako technick\u00fd producent v Grip Studios na nadch\u00e1zej\u00edc\u00edm, neohl\u00e1\u0161en\u00e9m titulu.","jobTitle":"Technical Producer","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"Sobota 15:00 - 15:25","AllSpeakers":""}
Vlad Baderca
Bohemia Interactive
{"Filter":"Business","FilterValue":"Business","Name":"Vlad Baderca","company":"Bohemia Interactive","Image":"https:\/\/content.gdsession.com\/2025\/11\/D5583A6D-7A82-9824-1C35-77B472A21281.png","titles":"World of Tanks, DayZ","TalkName":"To Lead or Not to Lead? Finding Your Path in Game Development","TalkDescription":"Are you a video game developer curious about advancing your career? \r\nAre you wondering about what it takes to be a department lead? \r\nWhat do leads even do anyways??\r\n\r\nThis talk will demystify how leadership roles compare to hands-on development, but most importantly will help YOU decide if it's the direction you want to take you video game career!","description":"Vlad is a Romanian-Canadian game developer who has turned a lifelong passion for gaming into a career in engineering and leadership. After working as a programmer on World of Tanks, he now serves as Engineering Lead on DayZ. Having lived and worked across Canada, the Nordics, and the Czech Republic, Vlad brings a global perspective and a deep love for games that connect players around the world.","jobTitle":"Engineering Lead","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"Sobota 11:00 - 11:50","AllSpeakers":""}
Vadim Petrov
Warhorse Studios
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Vadim Petrov","company":"Warhorse Studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/BDF097B6-DECA-2D25-3DEA-CBFF102E1ACB.jpg","titles":"Kingdom Come: Deliverance 2","TalkName":"Design For Everything In Kingdom Come: Deliverance 2","TalkDescription":"We will explore the relation of design and iteration on the example of NPC sight in Kingdom Come: Deliverance 2. How we made NPCs see in a realistic, open world RPG, what we thought is going to work and what we actually had to do. What it takes to tune a system to behave in both scripted and emergent situations, to provide enjoyable but nontrivial gameplay and enhance immersion. We will be reminded of lessons that might seem basic but still could pose a challenge over 10+ years of development.","description":"Vadim Petrov is a game developer specializing in AI and audio programming, with a passion for creating responsive, immersive systems. From designing intelligent NPCs to implementing adaptive music and real-time sound behaviors, Vadim loves to create environments that draw the audience in. In his free time he develops custom software tools for live musical performance \u2014 crafting interactive environments and reactive visuals that respond to musicians in real time.","jobTitle":"AI Programmer","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"Sobota 11:00 - 11:50","AllSpeakers":""}
Martin Boháč
Allodium Games & Ionic Games
{"Filter":"Business","FilterValue":"Business","Name":"Martin Boh\u00e1\u010d","company":"Allodium Games & Ionic Games","Image":"https:\/\/content.gdsession.com\/2025\/11\/A780B8AC-4C38-8D06-3C4D-9EE478F799D2.jpg","titles":"Infinitum 1&2, Sazka Fantasy","TalkName":"Business Crash Course","TalkDescription":"Na z\u00e1klad\u011b sv\u00fdch p\u0159edn\u00e1\u0161ek v Prague Game Acceleratoru a 21 let zku\u0161enost\u00ed s veden\u00edm firem v\u00e1m pov\u00edm, jak zalo\u017eit spole\u010dnost \u2013 a zda je to v\u016fbec pot\u0159eba. Pod\u00edv\u00e1me se na to, jak poznat dobr\u00e9 a \u0161patn\u00e9 lidi pro spolupr\u00e1ci, jak se vyhnout mnoha n\u00e1strah\u00e1m \u0161patn\u00fdch rozhodnut\u00ed v za\u010d\u00e1tc\u00edch a jak udr\u017eet n\u00edzk\u00e9 n\u00e1klady a vysok\u00e9 zisky. Pokud pl\u00e1nujete zalo\u017eit studio nebo jste v oboru nov\u00ed, tato p\u0159edn\u00e1\u0161ka v\u00e1s u\u0161et\u0159\u00ed spousty tr\u00e1pen\u00ed. V\u0161e je zalo\u017eeno na m\u00fdch osobn\u00edch zku\u0161enostech.","description":"Martin zalo\u017eil spole\u010dnost Allodium v roce 2007 a vedl v\u00fdvoj dvou velk\u00fdch online MMO her pro prohl\u00ed\u017ee\u010de a pozd\u011bji tak\u00e9 Fantasy Sport hry, d\u00edky \u010demu\u017e se Allodium stalo v\u00fdznamn\u00fdm dodavatelem online st\u00edrac\u00edch los\u016f pro n\u00e1rodn\u00ed loterie. Martin je rovn\u011b\u017e zakladatelem GameDevHubu, online \u0161koly pro hern\u00ed profesion\u00e1ly. V posledn\u00ed dob\u011b Martin zalo\u017eil nov\u00e9 studio s n\u00e1zvem Ionic Games, kter\u00e9 vyv\u00edj\u00ed hexovou strategickou hru Cyberpolis.","jobTitle":"Executive Director","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"Sobota 13:00 - 13:50","AllSpeakers":""}
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Mat\u011bj Hlo\u017e\u00e1nek","company":"Herdek","Image":"https:\/\/content.gdsession.com\/2025\/11\/DB69AC48-1488-73CD-72F2-F3D225F40352.jpg","titles":"Pr\u0161\u00ed, Fotr, Perpeter","TalkName":"Mechanics As Meaning","TalkDescription":"P\u0159edn\u00e1\u0161ka se bude zab\u00fdvat procedur\u00e1ln\u00ed r\u00e9torikou, pojmem popsan\u00fdm Ianem Bogostem jako zp\u016fsob, jak\u00fdm hern\u00ed mechanika komunikuje v\u00fdznam a argumenty. Na z\u00e1klad\u011b m\u00e9 magistersk\u00e9 pr\u00e1ce o metafor\u00e1ch r\u016fstu v hern\u00edm designu p\u0159edstav\u00edm praktick\u00e9 p\u0159\u00edklady z her, abych demonstroval, jak my, jako tv\u016frci, m\u016f\u017eeme pracovat s procedur\u00e1ln\u00ed r\u00e9torikou. Pot\u00e9 se budeme bavit o tom, jak lze procedur\u00e1ln\u00ed r\u00e9toriku analyzovat, a uk\u00e1\u017eeme, jak mechanika m\u016f\u017ee b\u00fdt v\u00fdznamotvorn\u00e1 nad r\u00e1mec explicitn\u00edho vypr\u00e1v\u011bn\u00ed.","description":"Jsem spoluzakladatel Herdeku, kter\u00fd moment\u00e1ln\u011b pracuje na Pr\u0161\u00ed \u2013 h\u0159e, kter\u00e1 z\u00edskala ocen\u011bn\u00ed na Games for Change v New Yorku a Aware Games festivalu Blon a byla nominov\u00e1na na cenu Digital Moment Award na A MAZE v Berl\u00edn\u011b. Vystudoval jsem hern\u00ed design na FAMU v Praze a zam\u011b\u0159uji se na tvorbu mal\u00fdch, v\u00fdznamupln\u00fdch her se socil\u00e1ln\u011b kritick\u00fdm p\u0159esahem. Zejm\u00e9na m\u011b zaj\u00edm\u00e1, co mohou symbolizovat hern\u00ed mechaniky a jak pracovat s metaforami v hern\u00edm designu.","jobTitle":"co-founder","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"Sobota 15:30 - 16:20","AllSpeakers":""}
Milan Hrycjuk
Perun Creative
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Milan Hrycjuk","company":"Perun Creative","Image":"https:\/\/content.gdsession.com\/2025\/11\/49D30789-4D56-803A-50AB-2ECE62D57D9C.jpg","titles":"Kromlech, Hobo: Tough Life","TalkName":"Kromlech: Between Sword and Myth \u2013 How to Build Fantasy That Respects History","TalkDescription":"Fantasy \u010dasto \u010derp\u00e1 z historie, ale m\u00e1lokdy j\u00ed rozum\u00ed. Kromlech \u010derp\u00e1 z materi\u00e1ln\u00ed kultury st\u0159edn\u00ed Evropy doby lat\u00e9nsk\u00e9 \u2013 z re\u00e1ln\u00fdch zbran\u00ed, od\u011bv\u016f i staveb \u2013 a p\u0159etv\u00e1\u0159\u00ed je do prost\u0159ed\u00ed sword & sorcery. P\u0159edn\u00e1\u0161ka uk\u00e1\u017ee, jak historick\u00e1 p\u0159esnost m\u016f\u017ee pos\u00edlit autenticitu i atmosf\u00e9ru fik\u010dn\u00edho sv\u011bta, a pro\u010d je d\u016fle\u017eit\u00e9 ch\u00e1pat historii nejen jako kulisu, ale jako n\u00e1stroj pro budov\u00e1n\u00ed identity sv\u011bta. Zkr\u00e1tka jak navrhnout sv\u011bt, kde magie a ritu\u00e1ly p\u016fsob\u00ed uv\u011b\u0159iteln\u011b, a p\u0159itom je jasn\u00e9, \u017ee Keltov\u00e9 nejsou","description":"Milan Hrycjuk je hern\u00ed design\u00e9r ze studia Perun Creative, kde pracuje na ak\u010dn\u00ed roguelite RPG Kromlech. Vystudoval filmovou re\u017eii a sc\u00e9n\u00e1\u0159 a m\u00e1 zku\u0161enost z UX\/UI designu. Hry vn\u00edm\u00e1 jako dialog mezi p\u0159\u00edb\u011bhem, prostorem a z\u00e1m\u011brem hr\u00e1\u010de. Dlouholet\u00e1 tvorba LARP\u016f a keltsk\u00fd reenactment ho vedou k hled\u00e1n\u00ed rovnov\u00e1hy mezi autenti\u010dnost\u00ed a m\u00fdtem.","jobTitle":"Game Developer","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"P\u00e1tek 15:00 - 15:25","AllSpeakers":""}
Ondrej Sakači
Warhorse Studios
{"Filter":"Technical","FilterValue":"Technologie","Name":"Ondrej Saka\u010di","company":"Warhorse Studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/B0E94F04-DEC7-5D4E-CD85-E3AB859F4E45.jpg","titles":"Kingdom Come: Deliverance 2","TalkName":"Unforseen Consequences - The Caveats of Planning and How to React to the Unplanned","TalkDescription":"Rozprava o pl\u00e1nov\u00e1n\u00ed na vyd\u00e1n\u00ed hry, dod\u011bl\u00e1v\u00e1n\u00ed a dola\u010fov\u00e1n\u00ed, a o tom, \u017ee co se m\u016f\u017ee skazit se skaz\u00ed. To ale neznamen\u00e1, \u017ee to tak z\u016fstane. Ot\u00e1zka z\u016fst\u00e1v\u00e1: Jak se k tomu postavit?\r\nMal\u00e9 post mortem v\u00fdvoj\u00e1\u0159e tool\u016f a tak trochu \"kluka pro v\u0161echno\", o posledn\u00edch dvou letech v\u00fdvoje Kingdom Come: Deliverance 2 a \u00faskal\u00edch, kter\u00fdm jsme \u010delili a jak jsme je p\u0159ekonali.","description":"Technical Artist pracuj\u00edc\u00ed pro Warhorse Studios se \u0161irok\u00fdm z\u00e1b\u011brem ale zam\u011b\u0159en\u00fd na Environmental Art. Vystudoval Softwarov\u00e9 In\u017een\u00fdrstv\u00ed na \u010cVUT v Praze a zabrousil tro\u0161ku do studia po\u010d\u00edta\u010dov\u00e9 grafiky a taky dizajnu u\u017eivatelsk\u00e9ho rozhran\u00ed. Pom\u00e1hal prim\u00e1rn\u011b p\u0159ed \/a s vyd\u00e1n\u00edm Kingdom Come: Deliverance 2.","jobTitle":"Technical Artist","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"Sobota 14:30 - 14:55","AllSpeakers":""}
Emanuele Ardolino
Bohemia Interactive
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Emanuele Ardolino","company":"Bohemia Interactive","Image":"https:\/\/content.gdsession.com\/2025\/11\/96E11D7C-B0E4-1F50-10EB-D0907AE42969.jpg","titles":"Arma Reforger","TalkName":"The 3 Core Principles Of A Successful Educational Program In A Game Studio","TalkDescription":"In today\u2019s evolving game industry, impactful learning isn\u2019t just about courses or tutorials\u2014it\u2019s about building an environment where creativity and innovation thrive, both internally and in your player community. Drawing from my journey at BUas and Bohemia Interactive, where I organized game jams and modding boot camps, I\u2019ll share a distilled framework: Accessibility, Engagement, and Sustainability.","description":"Emanuele Ardolino, Producer at Bohemia Interactive currently working on Arma Reforger and Arma 4. With a background in art history and exhibition curation - he moved to the gaming industry aiming to create engaging video game experiences blending art, entertainment and fun.","jobTitle":"Producer","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"P\u00e1tek 13:30 - 13:55","AllSpeakers":""}
Michal Karzynski
Monster Couch
{"Filter":"Business","FilterValue":"Business","Name":"Michal Karzynski","company":"Monster Couch","Image":"https:\/\/content.gdsession.com\/2025\/11\/9C3495D8-5C84-C71B-F1D4-1875DFEA2E39.jpg","titles":"","TalkName":"The Effective Hiring At Monster Couch And Why It Works","TalkDescription":"The first step of recruitment is the decision not to hire at all. If you, however, decide on recruitment, come and listen to how an indie studio can do it while staying focused on great people and keeping its retention high. In this talk, it will be shown how the book \"The Effective Hiring Manager\" is put into practice in Monster Couch, with strong emphasis on the team manager's role in the recruitment process.","description":"Operations Manager in the Polish studio Monster Couch. With years of experience in developing the Pyrkon Fan Festival and building up other organisations, I am currently focusing on all operational procedures and employee growth in Monster Couch.","jobTitle":"Operations Manager","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"Sobota 15:00 - 15:50","AllSpeakers":""}
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Alex Tarren","company":"HotA Crew","Image":"https:\/\/content.gdsession.com\/2025\/11\/E26BE8BA-08DB-4E42-9E82-3BEF58DA4FAF.jpg","titles":"Heroes of Might and Magic III: Horn of the Abyss","TalkName":"Behind-the-Scenes \u2013 Factory Faction in Heroes of Might & Magic III","TalkDescription":"Horn of the Abyss (HotA) is a meticulously crafted fan-made expansion for Heroes of Might and Magic III, designed to seamlessly integrate with the original game's mechanics and aesthetics. The talk aims to unveil behind-the-scenes stories from the development process of the long-awaited Factory faction, inspired by steampunk & blending together technology and nature. The talk covers multiple topics \u2013 ranging from art and design, music and sound, to single and multiplayer content.","description":"Alex T. is a developer at HotA Crew, deeply passionate about the HoMM series and its legacy. He joined the team a few years ago, contributing to a project with nearly two decades of history. Throughout the period, HotA Crew has consistently delivered updates and enhancements to their beloved game, preserving its essence while expanding its horizons.","jobTitle":"Developer","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"Sobota 17:00 - 17:50","AllSpeakers":""}
{"Filter":"Business","FilterValue":"Business","Name":"Vlad Ceraldi","company":"Offworld","Image":"https:\/\/content.gdsession.com\/2025\/11\/A593F03E-8318-9900-B24C-3C3D282ED30B.jpg","titles":"Simpsons Hit & Run, Kill Shot Bravo, Squad","TalkName":"The Long Game: Evolving from Startup to Sustainable Studio","TalkDescription":"In gaming, early success can be brief\u2014sustaining success long-term requires vision, resilience, and constant reinvention. Vlad Ceraldi offers insights from his career and on Offworld\u2019s 10-year journey from startup beginnings to a global studio, sharing valuable lessons on growth, community, leadership, and the business mechanics behind creative independence. Attendees will leave with practical tips to grow responsibly while staying true to their core values.","description":"Vlad is the CEO of Offworld and a gaming executive with over 25 years of experience building and leading companies, studios, and teams to deliver top-performing games across various platforms. He has held diverse roles throughout his career, including Lead Programmer, Technical Director, Producer, Executive Producer, SVP of Studios, and CEO.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"P\u00e1tek 16:00 - 16:50","AllSpeakers":""}
David Bobek
Warhorse Studios
{"Filter":"Technical","FilterValue":"Technologie","Name":"David Bobek","company":"Warhorse Studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/7581B61F-3B59-3C74-C519-F21E28510EFA.jpg","titles":"Kingdom Come: Deliverance II","TalkName":"Automated Testing Of Quests In Kingdom Come: Deliverance II","TalkDescription":"As quests in Kingdom Come: Deliverance II are not linear and the player has freedom in how to approach them, there are a huge number of combinations that need to be thoroughly tested. That is why we have incorporated automated testing into our processes. In this talk we will go over how we approached automated testing in KCD2, what the process looked like from test creation to iterations during active development, what worked for us and what didn\u2019t, focusing mainly on automation of quest testing","description":"David Bobek joined Warhorse Studios in 2022 as a QA Tester, where he worked on automated testing and compliance testing of Kingdom Come: Deliverance II.","jobTitle":"QA Lead","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"P\u00e1tek 11:00 - 11:50","AllSpeakers":""}
Filip Ondras
vector virtuoso
{"Filter":"Business","FilterValue":"Business","Name":"Filip Ondras","company":"vector virtuoso","Image":"https:\/\/content.gdsession.com\/2025\/11\/676000BD-31DB-84E7-9385-4452D5A101A6.jpg","titles":"","TalkName":"Gamedev Studios Are Businesses - Treat Them Accordingly","TalkDescription":"Publishers and investors focus on three pillars when investing in a game studio: 1) game experience, 2) financial health, and 3) internal processes for growth. Studios handle the first, we handle the rest.\nOur talk covers the two often-overlooked pillars crucial for investors, publishers, and EU grants application validators.\nWith experience in consulting and banking, we help studios prepare for investor talks, EU grants, and sustainable business development.","description":"I\u2019m Filip Ondras, a finance and process expert based in Vienna. With experience from KPMG and Erste Group, I help creative teams and game studios turn great ideas into profitable businesses.\r\nMy background in consulting and banking taught me how to bring clarity to complexity, building financial systems, investor strategies, and workflows that fuel growth without killing creativity.","jobTitle":"Founder","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"Sobota 16:30 - 16:55","AllSpeakers":""}
David Wurczel
Warhorse Studios
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"David Wurczel","company":"Warhorse Studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/7A7E107F-F721-4D67-0722-66BF1D5A1845.jpg","titles":"Kingdom Come: Deliverance II.; Volcanoids","TalkName":"Music System Case Study - The Many Faces of FMOD","TalkDescription":"V t\u00e9to pom\u011brn\u011b kr\u00e1tk\u00e9 p\u0159edn\u00e1\u0161ce se v\u00e1m pokus\u00edm uk\u00e1zat, jak se d\u00e1 vyu\u017e\u00edt intern\u00ed logika FMOD middlewaru pro nastaven\u00ed specifick\u00e9 funkce hudebn\u00edho syst\u00e9mu dv\u011bma r\u016fzn\u00fdmi zp\u016fsoby. Struktura FMOD event\u016f m\u016f\u017ee vypadat velmi odli\u0161n\u011b a m\u00edt jinou ovladatelnost, a\u010dkoliv pln\u00ed stejn\u00fd c\u00edl.\r\nStru\u010dn\u011b \u0159e\u010deno, p\u0159edvedu vizu\u00e1ln\u00ed v\u0161estrannost a p\u0159izp\u016fsobivost FMODu k osobn\u00edm preferenc\u00edm u\u017eivatele. B\u011bhem pouh\u00fdch 25 minut porovn\u00e1me mo\u017enosti parameter sheet timeline oproti event timeline.","description":"Ps\u00e1t o sob\u011b m\u011b moc nebav\u00ed a nejde mi to! Zkr\u00e1t\u00edm to. Jsem gamer, hudebn\u00ed skladatel, klasick\u00fd kytarista, sound design\u00e9r a technick\u00fd zvukov\u00fd design\u00e9r ve hr\u00e1ch. Pokud jste hr\u00e1li KCD:2 nebo Volcanoids, mo\u017en\u00e1 jste u\u017e sly\u0161eli n\u011bco z m\u00e9 pr\u00e1ce. V\u011bt\u0161inu \u010dasu tr\u00e1v\u00edm ve Warhorse Studios, ale p\u00ed\u0161u tak\u00e9 hudbu pro Crimson Capes (Poor Locke), lo\u0148sk\u00e9 v\u00edt\u011bze ceny GDS Best Pitch a n\u011bkolik dal\u0161\u00edch men\u0161\u00edch hern\u00edch titul\u016f jako Magna Regna nebo Knightcraft.","jobTitle":"Composer, Technical Music Designer, Sound Designer","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"P\u00e1tek 16:00 - 16:25","AllSpeakers":""}
Anna Pačesová
Warhorse Studios
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Anna Pa\u010desov\u00e1","company":"Warhorse Studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/9A98F887-2B99-D3BC-D3C2-0959931EEA64.jpg","titles":"KCD I and Kingdom Come: Deliverance II","TalkName":"Bringing Characters to Life in Kingdom Come: Deliverance II","TalkDescription":"Vytv\u00e1\u0159en\u00ed postav do Kingdom Come: Deliverance II znamenalo hledat rovnov\u00e1hu mezi historickou autenticitou, um\u011bleck\u00fdm vyj\u00e1d\u0159en\u00edm a technick\u00fdmi omezen\u00edmi. Tahle p\u0159edn\u00e1\u0161ka nab\u00eddne pohled do z\u00e1kulis\u00ed toho, jak charakter\u00e1\u0159i o\u017eivuj\u00ed st\u0159edov\u011bk\u00fd sv\u011bt \u2014 od vylep\u0161ov\u00e1n\u00ed tv\u00e1\u0159\u00ed, p\u0159es tvorbu rozmanit\u00fdch od\u011bv\u016f, a\u017e po probl\u00e9my, kter\u00e9 n\u00e1m vznikaly kv\u016fli slo\u017eit\u00e9mu od\u011bvn\u00edmu syst\u00e9mu, kter\u00fd m\u011bl mnoho, mnoho vrstev\u2026 a ano, i na n\u011bjak\u00e1 zv\u00ed\u0159\u00e1tka snad dojde.","description":"Anna Pa\u010desov\u00e1 pracuje jako Lead Character Artist ve Warhorse Studios. P\u0159ed 11 lety zde za\u010dala jako QA, po roce p\u0159e\u0161la do 3D environment t\u00fdmu, kde \u0161est let vytv\u00e1\u0159ela krajinky a assety do KCD I a II. Pot\u00e9 nastoupila do charakter\u00e1\u0159sk\u00e9ho t\u00fdmu, kter\u00fd zanedlouho dostala na starost a spole\u010dn\u00fdmi silami \u00fasp\u011b\u0161n\u011b dokon\u010dili KCD II.","jobTitle":"Lead Character Artist","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"Sobota 15:00 - 15:50","AllSpeakers":""}
Jan Vaněček
Bohemia Interactive
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Jan Van\u011b\u010dek","company":"Bohemia Interactive","Image":"https:\/\/content.gdsession.com\/2025\/11\/BC288807-8293-2D56-74DC-16E212A9391C.jpg","titles":"Smashing Four, Space Engineers, Shuffle Heroes","TalkName":"Designing Across Changing Dimensions","TalkDescription":"D\u00e1t hr\u00e1\u010d\u016fm mo\u017enost v re\u00e1ln\u00e9m \u010dase p\u0159ep\u00ednat mezi dimenzemi \u2014 z nich\u017e ka\u017ed\u00e1 m\u011bn\u00ed vzhled, chov\u00e1n\u00ed i samotnou hratelnost sv\u011bta \u2014 p\u0159in\u00e1\u0161\u00ed jedine\u010dn\u00e9 designov\u00e9 i technick\u00e9 v\u00fdzvy. Tato p\u0159edn\u00e1\u0161ka uk\u00e1\u017ee, jak se n\u00e1\u0161 t\u00fdm s t\u011bmito v\u00fdzvami vypo\u0159\u00e1dal p\u0159i v\u00fdvoji hry Cosmo Tales, a pod\u011bl\u00ed se o kl\u00ed\u010dov\u00e9 probl\u00e9my, \u0159e\u0161en\u00ed a post\u0159ehy, jak udr\u017eet neust\u00e1le se m\u011bn\u00edc\u00ed hern\u00ed stavy z\u00e1bavn\u00e9, p\u0159ehledn\u00e9 a soudr\u017en\u00e9.","description":"Jan za\u010d\u00ednal jako tv\u016frce deskov\u00fdch a karetn\u00edch her, pot\u00e9 se p\u0159esunul do videohern\u00edho v\u00fdvoje ve studiu Geewa, kde navrhoval mobiln\u00ed RPG Smashing Four. Pozd\u011bji p\u016fsobil ve spole\u010dnosti Keen Software House, kde vedl live-ops Space Engineers a pracoval na v\u00fdvoji jeho pokra\u010dov\u00e1n\u00ed. Nyn\u00ed pracuje v Bohemia Interactive na zcela nov\u00e9m vesm\u00edrn\u00e9m dobrodru\u017estv\u00ed Cosmo Tales.","jobTitle":"Creative Director","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"P\u00e1tek 14:30 - 14:55","AllSpeakers":""}
Filip Fischer
Charged Monkey
{"Filter":"Business","FilterValue":"Business","Name":"Filip Fischer","company":"Charged Monkey","Image":"https:\/\/content.gdsession.com\/2025\/11\/3E93BED8-0812-AA45-2F85-FA8BF0624718.jpg","titles":"What The Hen, Train King, Pocket Necromancer","TalkName":"Riding The Game Dev Rollercoaster For 10 Years","TalkDescription":"These are our stories (and learnings!) from riding up and down the indie game dev rollercoaster for more than a decade. We survived near death situations - almost closed the studio several times - but each time we respawned from the ashes to rise. And then we repeated it again and AGAIN and...","description":"Radsej to ani nebudem skusat lebo by som to nedal ani na Babisa :D","jobTitle":"Co-Founder & COO","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"P\u00e1tek 13:00 - 13:50","AllSpeakers":""}
Martin Labuť
Warhorse studios
{"Filter":"Technical","FilterValue":"Technologie","Name":"Martin Labu\u0165","company":"Warhorse studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/AB4FAB6F-A2BE-198B-4C97-99E817E52499.jpg","titles":"Kingdom Come: Deliverance 1 & 2","TalkName":"Modding support in Kingdom Come: Deliverance 1 & 2","TalkDescription":"Pro KCD1 a 2 jsme cht\u011bli umo\u017enit hr\u00e1\u010d\u016fm co nejv\u00edc modifikovat hru. Narazili na r\u016fzn\u00e9 probl\u00e9my, od vyd\u00e1v\u00e1n\u00ed na\u0161ich intern\u00edch tool\u016f, p\u0159es na\u010d\u00edt\u00e1n\u00ed samotn\u00fdch mod\u016f, a\u017e po integraci nov\u00fdch dat do hry. Dal\u0161\u00ed probl\u00e9my n\u00e1s \u010dekaly po vyd\u00e1n\u00ed - pou\u017e\u00edv\u00e1n\u00ed nekompatibiln\u00edch verz\u00ed mod\u016f, nedodr\u017eov\u00e1n\u00ed doporu\u010den\u00fdch postup\u016f, po\u0161kozen\u00e9 savy. V p\u0159edn\u00e1\u0161ce p\u0159edstav\u00edm r\u016fzn\u00e9 konkr\u00e9tn\u00ed probl\u00e9my, kter\u00e9 jsme \u0159e\u0161ili, i takov\u00e9, kter\u00e9 jsme nikdy nevy\u0159e\u0161ili.","description":"Martin Labu\u0165 has worked in Warhorse studios for 9 years, on both Kingdom Come: Deliverances. Among other things, he oversaw the release of modding tools for both games.","jobTitle":"AI Programmer","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"P\u00e1tek 12:00 - 12:50","AllSpeakers":""}
Martina Daněk
Warhorse studios
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Martina Dan\u011bk","company":"Warhorse studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/5996F848-CAC8-5700-03FC-988B9D77AFE5.jpg","titles":"Kingdom Come: Deliverance 2","TalkName":"The Hidden Complexity of Branched Dialogues in Kingdom Come: Deliverance 2","TalkDescription":"A look into the process of creating branching dialogues in Kingdom Come: Deliverance 2. What makes them feel realistic, how players can influence what NPCs (don\u2019t) tell them, where unexpected complications arise, what to avoid, and what remains hidden from the players.","description":"Narrative Designer at Warhorse Studios, Voice-Over Director, and Editor. I joined Warhorse in 2020 as a Junior Quest Designer on a secret, codenamed project that was released this year under the title Kingdom Come: Deliverance 2. During my time on the game, I helped craft immersive stories for various quests, wrote dialogue, and oversaw some of the romantic plotlines. Later in development, I also directed the English voice-overs.","jobTitle":"Narrative designer","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"P\u00e1tek 14:00 - 14:50","AllSpeakers":""}
Martin Matouš
Warhorse Studios
{"Filter":"Technical","FilterValue":"Technologie","Name":"Martin Matou\u0161","company":"Warhorse Studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/DB877A5E-8937-95AE-DE71-DA18A1DBCC35.jpg","titles":"Kingdom Come: Deliverance II","TalkName":"Kingdom Come: Deliverance II \u2013 Chasing 60 FPS In An Open-world RPG","TalkDescription":"This talk shares lessons learned from optimizing Kingdom Come: Deliverance II to meet its performance targets. We will look at how we profile and measure performance in a large open-world game, the pitfalls we hit when trying to understand how the game actually runs, and the approaches that proved most useful. The second half of the session walks through a mix of optimization tips and techniques that proved effective for us in practice.","description":"Martin Matou\u0161 is a programmer at Warhorse Studios with seven years of gamedev experience. He initially worked on core gameplay systems, contributing to features such as the dialogue and quest systems, and later focused on engine improvements, optimization, and overall game performance.","jobTitle":"Engine Programmer","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
Michal Roch
Honestly Games
{"Filter":"Business","FilterValue":"Business","Name":"Michal Roch","company":"Honestly Games","Image":"https:\/\/content.gdsession.com\/2025\/11\/D1F05A31-D52C-6D9F-0167-C44F67806695.jpg","titles":"Lords & Villeins, Miner Wars 2081","TalkName":"Demystifying Marketing: The Art Of Making Your Games Seen And Bought","TalkDescription":"Many indies, when faced with the necessity of marketing their games, are often intimidated by the mysticism surrounding it. What do we even do? A typical first thought is to start a social media account, post about your game and maybe go viral, or contact a few influencers and hope for the best. But the reality is simpler than you might think. In this talk, we will remove this mystical veneer and discuss marketing for what it really is: a lot of research, good planning, a strong identity, and a lot of hard work.","description":"Michal is in the industry for more than 15 years, starting his career in Keen Software House and eventually kickstarting his own studio Honestly Games and launching a successful indie title Lords & Villeins. He spent several years in Swedish incubator Spelkollektivet, met hundreds of indie devs all around the world and currently works with the Czech Gamedev Association, helps organizing the GDS Prague and manages the Prague Gamedev Accelerator.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"Sobota 15:00 - 15:50","AllSpeakers":"","OtherTalks":[{"Filter":"Edu","hall":"Panorama Hall","start":"Sobota 11:00 - 11:25","name":"Prague Game Accelerator"},{"Filter":"Edu","hall":"Creative Hall","start":"Sobota 15:00 - 15:50","name":"Panel Discussion - How To Grow And Develop Sustainable Game Industry Clusters"}]}
Vítek Mičke
Warhorse Studios
{"Filter":"Business","FilterValue":"Business","Name":"V\u00edtek Mi\u010dke","company":"Warhorse Studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/24CD1C5A-38F9-E615-F6DC-56D226F3C23F.jpg","titles":"Kingdom Come: Deliverance II","TalkName":"Cutting Through Creatively In Gaming Campaigns - Kingdom Come: Deliverance Ii","TalkDescription":"If you don\u2019t have insanely large media budget, your trailers, reveals and other key campaign assets need to be something very special.\n\nAn honest peak behind the curtain of the creation of hero assets for the advertising campaign of Kingdom Come: Deliverance II.","description":"V\u00edtek Mi\u010dke is part of the global brand team behind the Kingdom Come: Deliverance II advertising campaign, serving as the lead writer and director of hero assets and commercials - Trailers, Game Reveals, Showcases, Live Action and more.","jobTitle":"Trailer Director","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"Sobota 17:00 - 17:50","AllSpeakers":""}
David Šosvald
Charles University
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"David \u0160osvald","company":"Charles University","Image":"https:\/\/content.gdsession.com\/2025\/11\/9EC67E48-1D3D-68E9-D14B-9745235A75D8.jpg","titles":"","TalkName":"Gamebadges - Educator Stakeholder Meeting","TalkDescription":"Gamebadges \u2013 a European-wide, competence-based badge ecosystem designed to align education with industry demands \u2013 has reached its piloting phase! We are happy to invite any game develpment educators to this meeting to find out more about how this project can improve their teaching and help their students on their journey.","description":"David \u0160osvald graduated from Charles University in 2023 with a degree in Visual Computing and Game Development. Now pursuing a PhD, he focuses his research on the impact of adaptive game elements on players' attitudes in video games. He also takes part in the Gamebadges project, developing a badge ecosystem for the European game industry. He's a proud organiser of the GDS game jam.","jobTitle":"PhD student","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"P\u00e1tek 16:00 - 16:50","AllSpeakers":""}
Anton Romanenko
SCS Software
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Anton Romanenko","company":"SCS Software","Image":"https:\/\/content.gdsession.com\/2025\/11\/F691E223-1FFC-3C5B-6012-82E7CC4E7404.jpg","titles":"American Truck Simulator: DLC Road Trip","TalkName":"Between the Sign and the Referent: The Semiotics of Videogames","TalkDescription":"Tato p\u0159edn\u00e1\u0161ka zkoum\u00e1 s\u00e9miotiku reprezentace reality ve videohr\u00e1ch. S\u00e9miotika, tedy studium toho, jak je v\u00fdznam vytv\u00e1\u0159en prost\u0159ednictv\u00edm znak\u016f, nab\u00edz\u00ed teoretick\u00fd r\u00e1mec pro porozum\u011bn\u00ed tomu, jak jsou hern\u00ed sv\u011bty konstruov\u00e1ny a jak je hr\u00e1\u010di interpretuj\u00ed. P\u0159edn\u00e1\u0161ka se v\u011bnuje tomu, jak r\u016fzn\u00e9 typy znak\u016f formuj\u00ed nejen reprezentaci reality ve videohr\u00e1ch, ale tak\u00e9 kognitivn\u00ed procesy, kter\u00e9 hr\u00e1\u010d\u016fm umo\u017e\u0148uj\u00ed vn\u00edmat hru jako estetick\u00fd a interaktivn\u00ed objekt.","description":"Anton Romanenko pracuje jako hern\u00ed design\u00e9r ve studiu SCS Software a tak\u00e9 se v\u011bnuje doktorsk\u00e9mu studiu na Univerzit\u011b Karlov\u011b. Pod\u00edlel se na n\u011bkolika projektech, mimo jin\u00e9 jako researcher na American Truck Simulator: Nebraska a jako UX a gameplay design\u00e9r na American Truck Simulator: DLC Road Trip. Jeho akademick\u00e1 i design\u00e9rsk\u00e1 pr\u00e1ce se zam\u011b\u0159uje na to, jak hr\u00e1\u010di interpretuj\u00ed v\u00fdznam v interaktivn\u00edch sv\u011btech. V\u011bnuje se tak\u00e9 v\u00fdzkumu mnohojazy\u010dn\u00e9 literatury a narativn\u00edch struktur ve videohr\u00e1ch.","jobTitle":"Game Designer","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"Sobota 14:00 - 14:25","AllSpeakers":""}
Anna Bartošková
Creative Europe MEDIA Desk CZ
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Anna Barto\u0161kov\u00e1","company":"Creative Europe MEDIA Desk CZ","Image":"https:\/\/content.gdsession.com\/2025\/11\/BD57176B-F252-AE49-19F0-3E7A0C5B055C.jpg","titles":"","TalkName":"Funding Opportunities For Video Games Developers In 2026 - The Creative Europe Media Program","TalkDescription":"Kreativn\u00ed Evropa je program Evropsk\u00e9 unie na podporu kulturn\u00edch a kreativn\u00edch odv\u011btv\u00ed. \u010c\u00e1st programu MEDIA podporuje v\u00fdvoj film\u016f, videoher, distribuci, filmov\u00e9 festivaly, vzd\u011bl\u00e1vac\u00ed aktivity pro audiovizu\u00e1ln\u00ed profesion\u00e1ly, kina a VOD platformy. Jak\u00e9 mo\u017enosti podpory program nab\u00edz\u00ed pro v\u00fdvoj\u00e1\u0159e a profesion\u00e1ly hern\u00edho pr\u016fmyslu? Pro jak\u00e9 projekty je podpora ur\u010dena a za jak\u00fdch podm\u00ednek? P\u0159ij\u010fte se dozv\u011bd\u011bt v\u00edce.","description":"Anna Barto\u0161kov\u00e1 je absolventkou oboru kulturologie na FF UK. P\u0159ed n\u00e1stupem do Kancel\u00e1\u0159e Kreativn\u00ed Evropa MEDIA pracovala pro F\u00f3rum nez\u00e1visl\u00fdch na KVIFF. Spolupracovala s festivalem Dny evropsk\u00e9ho filmu, \u00fa\u010dastnila se p\u0159\u00edprav Pra\u017esk\u00e9ho Quadrien\u00e1le. V kancel\u00e1\u0159i pracuje od z\u00e1\u0159\u00ed 2003.","jobTitle":"Project manager","TalkLanguage":"\u010cesky","TalkHall":"Panorama Hall","TalkTime":"P\u00e1tek 13:00 - 13:25","AllSpeakers":""}
{"Filter":"Business","FilterValue":"Business","Name":"Jari-Pekka Kaleva","company":"EGDF","Image":"https:\/\/content.gdsession.com\/2025\/11\/C2C142FE-D250-7447-D88B-9285C457B00C.jpg","titles":"","TalkName":"Panel Discussion - Get Funded! How to benefit from national funding in other EU countries?","TalkDescription":"How can you benefit from national public and private funding opportunities in other EU countries? In this panel, EGDF board members will discuss the funding instruments available in their countries and how you can benefit from them.","description":"Jari-Pekka Kaleva is an institution nerd helping the game industry geeks to revolutionise the world we live in. At the moment, he works as Managing Director at the European game industry umbrella organisation EGDF and as Chief Policy Advisor at Neogames Finland association. He has more than a decade of experience tracking both national and EU level political decision making from the game industry\u2019s point of view.","jobTitle":"Managing Director","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
Christian Fonnesbech
Leverage
{"Filter":"Business","FilterValue":"Business","Name":"Christian Fonnesbech","company":"Leverage","Image":"https:\/\/content.gdsession.com\/2025\/11\/8DF3D14F-E67C-E4B5-1EA0-D46101672318.jpg","titles":"Working with Plaion, Bandai Namco, Supermassive","TalkName":"Build Your Franchise Vision Early: 10 most common mistakes","TalkDescription":"Building a franchise is important if you want a sustainable studio. It is also the potential investors and publishers look for. Is there an ownable and protectable IP? Does it connect emotionally? Will it stand out? Is it protectable? Christian Fonnesbech will share the most common mistakes found from working with many developers and publishers across the world.","description":"Founder and Head of IP Development at Leverage, partnering with games companies to develop lasting franchises and brands. Recent clients include Bandai Namco, Raw Fury and Funcom. Christian focuses on crafting the roots of a project into lasting global properties and brands. With a background spanning 35+ game projects, 100s of consulting projects, and leadership roles at Nordisk Games and Interactive Media Arts, Christian brings practical insights into IPs & franchises.","jobTitle":"Founder & Head of IP","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"P\u00e1tek 13:30 - 14:20","AllSpeakers":""}
Gediminas Tarasevicius
No Brakes Games
{"Filter":"Business","FilterValue":"Business","Name":"Gediminas Tarasevicius","company":"No Brakes Games","Image":"https:\/\/content.gdsession.com\/2025\/11\/D6C9AB1E-EFB2-7350-A794-FC8686D24032.jpg","titles":"","TalkName":"Panel Discussion - Get Funded! How to benefit from national funding in other EU countries?","TalkDescription":"How can you benefit from national public and private funding opportunities in other EU countries? In this panel, EGDF board members will discuss the funding instruments available in their countries and how you can benefit from them.","description":"Gediminas Tarasevi\u010dius is a flagbearer of the Lithuanian game industry, one of the founders and long-time leaders of the Lithuanian Game Developers Association, with over 20 years of experience in multimedia and game development. Gediminas has been leading the game development studio \u201cNo Brakes Games\u201d for five years, the creators of the global hit \u201cHuman Fall Flat\u201d, and is a board member of the European Game Developers Federation.","jobTitle":"Studio Director","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
Alec Shea
Alec Shea - Music / Voice / Sound
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Alec Shea","company":"Alec Shea - Music \/ Voice \/ Sound","Image":"https:\/\/content.gdsession.com\/2025\/11\/25D19633-6006-BF8D-99B9-64C73FE7C15F.jpg","titles":"PVKK, Corpse Factory, EcoGnomix","TalkName":"Don't Push The Narrative - Improvise!","TalkDescription":"One of the beautiful things about game narratives is their ability to give the player choices. But very often, the choices we're presented with can be trivial, pointless, obvious, or just leaving you questioning why they're there at all. In this talk, we will explore a new frame of mind for designing choices in game narratives \u2013 inspired by the art of improv (improvised theatre), with interesting and varied examples from projects we've worked on and ones we haven't, and some we'll improvise!","description":"One of the beautiful things about game narratives is their ability to give the player choices. But very often, the choices we're presented with can be trivial, pointless, obvious, or just leaving you questioning why they're there at all. In this talk, we will explore a new frame of mind for designing choices in game narratives \u2013 inspired by the art of improv (improvised theatre), with interesting and varied examples from projects we've worked on and ones we haven't, and some we'll improvise!","jobTitle":"Composer \/ Voice Director \/ Sound Designer","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"Sobota 12:00 - 12:50","AllSpeakers":""}
Martine Spaans
Dutch Games Association
{"Filter":"Business","FilterValue":"Business","Name":"Martine Spaans","company":"Dutch Games Association","Image":"https:\/\/content.gdsession.com\/2025\/11\/602D59ED-06B7-90EF-B5FE-E53806604F61.jpg","titles":"","TalkName":"Panel Discussion - Get Funded! How to benefit from national funding in other EU countries?","TalkDescription":"How can you benefit from national public and private funding opportunities in other EU countries? In this panel, EGDF board members will discuss the funding instruments available in their countries and how you can benefit from them.","description":"Martine is founder of Tamalaki Publishing, specialising in casual F2P games. She is active in the game industry on a national and European level for the Dutch Games Association (DGA) and European Game Developer Federation (EGDF). As such she is involved with organizing events such as INDIGO and the Dutch Game Awards.","jobTitle":"General Manager","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
David Rabineau
Homo Ludens
{"Filter":"Business","FilterValue":"Business","Name":"David Rabineau","company":"Homo Ludens","Image":"https:\/\/content.gdsession.com\/2025\/11\/2BDF2194-7334-3F9E-8021-5566A22202E4.jpg","titles":"Anarcute","TalkName":"Panel Discussion - Get Funded! How to benefit from national funding in other EU countries?","TalkDescription":"How can you benefit from national public and private funding opportunities in other EU countries? In this panel, EGDF board members will discuss the funding instruments available in their countries and how you can benefit from them.","description":"David Rabineau is the CEO of French indie studio Homo Ludens. After experiences as both Game Designer and Producer on titles of various scopes in a development or publishing setting, he moved on to found his studio in Paris. Aside from this, David serves as President of Capital Games, the games cluster of the Paris area and a Board member of EGDF.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
KooPee Hiltunen
Neogames Finland ry
{"Filter":"Business","FilterValue":"Business","Name":"KooPee Hiltunen","company":"Neogames Finland ry","Image":"https:\/\/content.gdsession.com\/2025\/11\/24C8CA87-5A40-2222-CE1F-F9A091784366.jpg","titles":"","TalkName":"Panel Discussion - Get Funded! How to benefit from national funding in other EU countries?","TalkDescription":"How can you benefit from national public and private funding opportunities in other EU countries? In this panel, EGDF board members will discuss the funding instruments available in their countries and how you can benefit from them.","description":"KooPee Hiltunen is the Director of Neogames Finland Association, Finnish Hub of Game Business, Research and Education.\r\nKooPee has been working in digital media industry since the beginning of 90\u00b4s and with games since 2004.\r\nKooPee is specialized in games industry development, games business and games exports. KooPee Hiltunen is also the spokesperson of Finnish Game Developers Association and one of the founding fathers and board member in EGDF (European Games Developer Federation).","jobTitle":"Director","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
Radosław Klasa
Fighting Dreamers
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Rados\u0142aw Klasa","company":"Fighting Dreamers","Image":"https:\/\/content.gdsession.com\/2025\/11\/755CA87C-42F2-C388-FBAE-B8F890FF153E.jpg","titles":"Jars, Halo Infinite, Shrapnel, Junkyard (TBD)","TalkName":"Old narrative tropes unexplored even today","TalkDescription":"Ways of narration: Old narrative tropes unexplored even today. Players love things that are familiar yet somehow unknown. But have you asked yourself: What is the unknown to the modern world? During the talk, you will learn multiple tropes in narration that intrigued us were called innovative yet we don't see them present in most of the games. This tool might give you leverage to check if your game has something unique to offer or create new ideas based on the presented thinking patterns. The partner of the talk is the Creative Europe MEDIA Desk CZ.","description":"I have worked both in small indie companies and AAA companies since 2017. Co-creator of the Gamedevowe Pogaduchy initiative, which integrates the Polish community. \r\nAdvisory Board member for Game Industry Conference (GIC). Always keen to promote the game dev industry to new generations and help the broken, the beaten and the damned. Passionate about exploring new and original mechanics that enhance game narration and aesthetics.","jobTitle":"Design Consultant","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"P\u00e1tek 16:30 - 16:55","AllSpeakers":""}
Nikolai Hilz
Narreme Works / Aesir Interactive
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Nikolai Hilz","company":"Narreme Works \/ Aesir Interactive","Image":"https:\/\/content.gdsession.com\/2025\/11\/0CF3A28B-E6D5-AF61-995B-B3978A4FDA8E.jpg","titles":"The Legend of Khiimori, Star Dynasties, Travian","TalkName":"Don't Push The Narrative - Improvise!","TalkDescription":"One of the beautiful things about game narratives is their ability to give the player choices. But very often, the choices we're presented with can be trivial, pointless, obvious, or just leaving you questioning why they're there at all. In this talk, we will explore a new frame of mind for designing choices in game narratives \u2013 inspired by the art of improv (improvised theatre), with interesting and varied examples from projects we've worked on and ones we haven't, and some we'll improvise!","description":"\"Games and stories are like lasagna and pizza: f@!*ng delicious.\"\r\n\r\nNikolai is a game and narrative designer with 12 years of experience, including 5 years running indie companies. His playground is that electric space where gameplay and story spark off each other, creating experiences that feel deeply personal and unique to the medium of games.","jobTitle":"Game & Narrative Designer","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"Sobota 12:00 - 12:50","AllSpeakers":""}
Hendrik Lesser
remote control productions
{"Filter":"Business","FilterValue":"Business","Name":"Hendrik Lesser","company":"remote control productions","Image":"https:\/\/content.gdsession.com\/2025\/11\/58776C03-F756-A9EC-70F3-C063CEA6E6DE.jpg","titles":"","TalkName":"Panel Discussion - Get Funded! How to benefit from national funding in other EU countries?","TalkDescription":"How can you benefit from national public and private funding opportunities in other EU countries? In this panel, EGDF board members will discuss the funding instruments available in their countries and how you can benefit from them.","description":"Entrepreneur and founder Hendrik Lesser is the CEO of the international production house remote control \nproductions. After starting out more than 20 years ago in the industry, he has built a global family of independent development studios, which today consists of 15 teams in six countries with more than 400 passionate game makers. Most recently, he founded the politically conscious game publishing label Lesser Evil.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":"","OtherTalks":[{"Filter":"Business","hall":"Hangar 13 Hall","start":"P\u00e1tek 12:00 - 12:50","name":"20 years building game companies. - learnings, anecdotes and what this had to do with being an industrial artist"}]}
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Petr Kub\u00ed\u010dek","company":"KUBI Games","Image":"https:\/\/content.gdsession.com\/2025\/11\/401F5EBF-D239-65F0-A045-7787CBF559EB.jpg","titles":"1428: Shadows over Silesia","TalkName":"The Quest for Blind-Inclusive Game Design","TalkDescription":"In this talk, I share my unexpected journey during the development of 1428: Shadows over Silesia, where I coincidentally found myself diving deep into accessibility for blind players despite having no grand ambitions or extensive experience. Join me to uncover the lessons learned from this endeavor and explore whether your indie or AAA game can be made accessible to blind players and whether it\u2019s worth doing.","description":"Self-taught game designer and programmer with several years of experience. Creator of the medieval action adventure game 1428: Shadows over Silesia.. Currently, besides his own projects, he also works at Bohemia Interactive. Some of the games Petr worked on: Crime Boss: Rockay City, Arma 4, Vigor, 1428: Shadows over Silesia, Kubikon 3D","jobTitle":"Indie Developer","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"Sobota 14:00 - 14:50","AllSpeakers":""}
Yaraslau Kot
EHU / Bajka Games
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Yaraslau Kot","company":"EHU \/ Bajka Games","Image":"https:\/\/content.gdsession.com\/2025\/11\/CDFDCACC-409F-7241-4A94-1213169A31F0.jpg","titles":"Chernobylite; Raccoon Mania; It Lurks Below","TalkName":"Sources of narrative craft from industry's best","TalkDescription":"This report is reflection of personal experience and over 40 interviews with top narrative experts of the industry conducted as part of the bigger project. We will discuss what hints and tips are used by many interviewed Narrative designers, what software is their favorite and why, what books do they advice to use and what do they advice to colleagues the industry. Together we will discuss insights and learn from industry veterans.","description":"Game designer and narrative designer since 1996. Is PhD, LLM, MPsych. Works in Bajka Games studio and at A little Bit Different Studio, Research Fellow at European Humanities University. He worked on many tabletop, larp and video games. Among them such titles as: Eastern Frontier: 1581; It Lurks Below; RhyDin; Lands of Evermore; Vampires the Masquerade: St. Louis by Night Online; Chernobylite 1-2; Proze; Replaced; Raccoon Mania; Green City Harvest, etc. Author of books and articles.","jobTitle":"Researcher \/ Narrative Designer","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"P\u00e1tek 14:00 - 14:50","AllSpeakers":""}
Lukáš Kolek
Charles Games s.r.o.
{"Filter":"Indies","FilterValue":"Sticks, Ropes and High Hopes","Name":"Luk\u00e1\u0161 Kolek","company":"Charles Games s.r.o.","Image":"https:\/\/content.gdsession.com\/2025\/11\/3A8F4111-509F-E2EB-F878-507ED357C72F.jpg","titles":"Beecarbonize, Playing Kafka, We Grew Up in War","TalkName":"Panel Discussion - current situation of the indie game industry in Czech Republic ","TalkDescription":"Fuchs+Dachs Games spole\u010dn\u011b s GDA CZ organizuj\u00ed malou jednodenn\u00ed AKCI, kter\u00e1 bude sou\u010d\u00e1st\u00ed leto\u0161n\u00ed konference Game Developers Session v Praze. M\u00e1me vyhrazen\u00fd cel\u00fd den speci\u00e1ln\u011b zam\u011b\u0159en\u00fd na mal\u00e9 t\u00fdmy, studenty a za\u010d\u00ednaj\u00edc\u00ed nad\u0161ence do tvorby her, kter\u00fdm chceme \u00fa\u010dast na GDS 2025 maxim\u00e1ln\u011b zp\u0159\u00edstupnit a umo\u017enit jim z n\u00ed co nejv\u00edce vyt\u011b\u017eit.\nAkce je ur\u010dena v\u0161em, kte\u0159\u00ed maj\u00ed z\u00e1jem pracovat v mal\u00fdch t\u00fdmech, studuj\u00ed game design nebo p\u016fsob\u00ed v mal\u00fdch nez\u00e1visl\u00fdch hern\u00edch t\u00fdmech a studi\u00edch.","description":"Luk\u00e1\u0161 Kolek je spoluzakladatel a CEO studia Charles Games, kter\u00e9 stoj\u00ed za v\u00edce ne\u017e deseti indie tituly v\u010detn\u011b oce\u0148ovan\u00fdch her Playing Kafka, Svoboda 1945: Liberation a Beecarbonize, je\u017e hraj\u00ed statis\u00edce lid\u00ed po cel\u00e9m sv\u011bt\u011b. Charles Games tvo\u0159\u00ed hry o v\u00e1\u017en\u00fdch t\u00e9matech od historick\u00fdch traumat po klimatickou krizi.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Indie Hall","TalkTime":"Sobota 14:00 - 14:50","AllSpeakers":"","OtherTalks":[{"Filter":"Design","hall":"Lecture Hall","start":"Sobota 12:00 - 12:25","name":"We Grew Up in War: Designing a Different Kind of War Game"}]}
David Šemík
Státní fond audiovize
{"Filter":"Law","FilterValue":"Legal Summit","Name":"David \u0160em\u00edk","company":"St\u00e1tn\u00ed fond audiovize","Image":"https:\/\/content.gdsession.com\/2025\/11\/EF119607-E537-3B20-7481-55EB6ED0D37E.jpg","titles":"Mafia, Monzo, Happy Game","TalkName":"Panel Discussion - Power-Up for Developers: Financing Games Through the New Czech Video Game Incentives Scheme","TalkDescription":"The Czech Republic has introduced a new incentive scheme for video game development under the Czech Audiovisual Fund. This panel will unpack how the program works, who will it benefit, and its potential impact on the Czech gaming ecosystem. Join leading experts as we explore eligibility, timeframe, positive and critical voices on the scheme and whether this initiative can truly level up the Czech gaming industry.","description":"Hern\u00ed v\u00fdvoj\u00e1\u0159, design\u00e9r, program\u00e1tor a grafik. Je spoluautor her Mafia I a II, autor virtu\u00e1ln\u00ed stavebnice Monzo. Posledn\u00edch deset let p\u016fsob\u00ed jako \u010dlen Amanita Design. Po leto\u0161n\u00ed transformaci Fondu kinematografie na Fond audiovize, je \u010dlenem rady pro podporu animovan\u00e9ho filmu a videoher.","jobTitle":"Radn\u00ed pro podporu animace a her","TalkLanguage":"\u010cesky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 14:00 - 14:50","AllSpeakers":"","OtherTalks":[{"Filter":"Edu","hall":"Panorama Hall","start":"P\u00e1tek 12:00 - 12:50","name":"Czech Audiovisual Fund and new video games support"}]}
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Nav Sunner","company":"Navatron","Image":"https:\/\/content.gdsession.com\/2025\/11\/9C2D4312-C997-E122-897D-E92E7CB16ACF.jpg","titles":"","TalkName":"Panel Discussion - How to Prepare for Negotiations with a Publisher","TalkDescription":"Getting your game developed is one thing, getting it funded and published is another. We will unpack what really goes into a publishing agreement: revenue splits, IP ownership, and who controls what. You will also hear what to prepare before talks begin, when to bring in a lawyer, and get some hard-earned tips from real negotiations. Whether you are pitching your first title or expanding your studio, this practical session will help you walk into publisher meetings ready to play smart.","description":"Nav Sunner is the founder of a video games legal and business consultancy called \u2018Navatron\u2019. Has been involved with the video games industry since early 90\u2019s. Has acted as both in-house counsel and external adviser for a variety of companies in the industry including some of the largest developers, publishers and service companies. Nav also holds advisory and board positions for some video game developers and publishers and gets involved in the acquisitions and IPO's of video games businesses.","jobTitle":"CEO & Founder","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 13:00 - 13:50","AllSpeakers":"","OtherTalks":[{"Filter":"Law","hall":"Summit Hall","start":"P\u00e1tek 12:00 - 12:50","name":"Panel Discussion - Legal Basics for Indies"}]}
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Nick Allan","company":"Legal","Image":"https:\/\/content.gdsession.com\/2025\/11\/0E940B0D-F7A2-0FCD-1CAC-F78B454A0135.jpg","titles":"","TalkName":"Panel Discussion - Safe Mode Activated: AI in Games Without Breaking the Rules","TalkDescription":"AI is transforming the way games are developed. But as AI becomes integral to creative pipelines, it also raises tough legal and ethical questions. We\u2019ll explore how studios are integrating AI into their daily workflows, not only to accelerate production but to build practical governance approaches that support responsible use. Expect a clear, practical look at IP risks, emerging regulatory expectations, and the concrete steps developers can take to stay compliant without slowing innovation.","description":"Nick is a video games lawyer and a partner at Mishcon de Reya in London. Nick\u2019s practice focuses on the $200 billion global video games industry, including PC, console, mobile, web-browser and VR\/AR games. Has been recognised by Chambers and Partners and the Legal 500 as a leading practitioner in respect of video games. Nick specialises in contract negotiations, including development, publishing and licensing deals, as well as advice in respect of intellectual property and regulatory matters.","jobTitle":"Partner","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 16:00 - 16:50","AllSpeakers":""}
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Micha\u0142 P\u0119ka\u0142a","company":"Legal","Image":"https:\/\/content.gdsession.com\/2025\/11\/E73CCCB0-C687-F99E-3A09-F004002835F2.jpg","titles":"","TalkName":"Panel Discussion - Deals That Define the Game: Inside the World of Gaming Transactions","TalkDescription":"From billion-dollar acquisitions to strategic investments, M&A is reshaping the gaming landscape. But are these deals a launchpad to global success or a shortcut to losing creative control? This session brings together top experts who have been behind some of the most influential gaming transactions, including deals involving Embracer Group, Geewa, Warhorse or Tripledot Studios. If you are a rising studio eyeing growth or an investor scouting the next breakout hit, this is must-attend session.","description":"An advocate, a partner and head of the Video Games & Entertainment practice of Rymarz Zdort Maruta. Has extensive experience in advising entities from the video game industry such as developers, publishers, industry investors, asset providers, freelancers, and influencers, as well as e-sports teams. Also advises on financing transactions for gaming entities and is a legal expert for WIPO (World Intellectual Property Organisation) in relation to video games.","jobTitle":"Partner","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
Kostyantyn Lobov
Harbottle & Lewis
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Kostyantyn Lobov","company":"Harbottle & Lewis","Image":"https:\/\/content.gdsession.com\/2025\/11\/45BFB712-8C6A-E043-48BE-8E971E4FDBD4.jpg","titles":"","TalkName":"Panel Discussion - Clone Wars","TalkDescription":"Where does homage end and cloning begin? Join industry experts as they unpack the hottest controversies in look-alike games, reveal how far inspiration can legally go, and spotlight the creative and business risks every studio should watch for. A sharp, energetic session for anyone in an industry where originality is both a challenge and an opportunity.","description":"Kostya is a partner and co-head of the interactive entertainment practice at Harbottle & Lewis. He works extensively with clients in the video game and esports sectors, including studios and publishers of all sizes. His client base also includes brand owners, production companies and tech startups. They range in size from SMEs to multinational corporations. Kostya is recognised as a leading lawyer in The Legal 500, IP Stars and Chambers and Partners.","jobTitle":"Partner","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 15:00 - 15:50","AllSpeakers":""}
Martin Pernica
Flying Rat Studio
{"Filter":"Technical","FilterValue":"Technologie","Name":"Martin Pernica","company":"Flying Rat Studio","Image":"https:\/\/content.gdsession.com\/2025\/11\/D1F97198-B2CF-4B07-43A1-376F0C14F416.jpg","titles":"","TalkName":"CPU Architecture Internals: x86, ARM, and Performance Basics","TalkDescription":"A grounded overview of how modern CPUs (x86-64 and ARM64) execute code. Introduces pipelines, caches, branch prediction, SIMD, and hybrid P\/E-cores, with practical examples from game and engine code such as data layout, branch-less logic, multi-threading, and cross-architecture pitfalls.","description":"CTO by day, developer by night. He has been working in the game industry for quite some time and has a passion for anything technology related that helps his teams make their dreams come true.","jobTitle":"CTO","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"Sobota 12:30 - 13:20","AllSpeakers":""}
Maciej Konstańczak
Flying Wild Hog
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Maciej Konsta\u0144czak","company":"Flying Wild Hog","Image":"https:\/\/content.gdsession.com\/2025\/11\/62CD1A1D-0C84-7F93-C81D-9497B308F82F.jpg","titles":"","TalkName":"Panel Discussion - Safe Mode Activated: AI in Games Without Breaking the Rules","TalkDescription":"AI is transforming the way games are developed. But as AI becomes integral to creative pipelines, it also raises tough legal and ethical questions. We\u2019ll explore how studios are integrating AI into their daily workflows, not only to accelerate production but to build practical governance approaches that support responsible use. Expect a clear, practical look at IP risks, emerging regulatory expectations, and the concrete steps developers can take to stay compliant without slowing innovation.","description":"I'm a legal professional with a background in civil, commercial, and intellectual property law, currently working at Flying Wild Hog \u2014 a company where creativity and technology come together in exciting ways. With an LL.M. and several years of experience, I help navigate legal challenges in the gaming industry, making sure ideas can move forward with confidence and clarity.","jobTitle":"General Counsel","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 16:00 - 16:50","AllSpeakers":""}
Tomas Hedman
Embracer Group
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Tomas Hedman","company":"Embracer Group","Image":"https:\/\/content.gdsession.com\/2025\/11\/9DE6145C-9FA4-3BFC-C573-5FB8FFC97104.jpg","titles":"","TalkName":"Panel Discussion - Safe Mode Activated: AI in Games Without Breaking the Rules","TalkDescription":"AI is transforming the way games are developed. But as AI becomes integral to creative pipelines, it also raises tough legal and ethical questions. We\u2019ll explore how studios are integrating AI into their daily workflows, not only to accelerate production but to build practical governance approaches that support responsible use. Expect a clear, practical look at IP risks, emerging regulatory expectations, and the concrete steps developers can take to stay compliant without slowing innovation.","description":"I help global organizations turn complex privacy and AI regulations into business advantage. With a rare triple background in network engineering, economics and law, I design governance models that scale: from GDPR roll-outs for 370,000+ staff in 58 countries to AI-risk frameworks aligned with the EU AI Act. Recognized for combining deep expertise with clarity, pragmatism and humour. I make compliance a driver of innovation instead of a blocker.","jobTitle":"Head of Privacy & AI Governance","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 16:00 - 16:50","AllSpeakers":""}
{"Filter":"Indies","FilterValue":"Sticks, Ropes and High Hopes","Name":"Daniel Mr\u00e1zik","company":"Indie team","Image":"https:\/\/content.gdsession.com\/2025\/11\/E3342435-6C39-4297-4D58-D8B29841F43F.jpg","titles":"Ma\u0159ena, Icaropolis, Hlubiny","TalkName":"The creation of Ma\u0159ena","TalkDescription":"Ma\u0159ena is an absurd dungeon crawler about a perpetually drunk heroine who is a bit out of control in her life \u2013 and yet she keeps going. The game was created out of pure joy of creation and friendship: we met at a gamejam, sat down with a human and creative approach, and our joint project spontaneously grew out of that. The lecture is about everything that went into the creation of our first long-term project.","description":"Daniel Mr\u00e1zik je \u0161tudentom ateli\u00e9ru Design a digit\u00e1lne technol\u00f3gie na UMPRUM. Vo svojej tvorbe sa zameriava najm\u00e4 na grafiku pre videohry, ilustr\u00e1ciu a anim\u00e1ciu, so \u0161pecializ\u00e1ciou na character design. Ako chalan zo stredn\u00e9ho Slovenska, regi\u00f3nu pln\u00e9ho hradov a z\u00e1mkov, ho fascinuje prepojenie folkov\u00fdch symbolov, kryptidov a stredovekej mysteri\u00f3znosti s game artom, \u010do sa naplno prejavuje aj v jeho najnov\u0161om projekte \u2013 Ma\u0159ena.","jobTitle":"Student","TalkLanguage":"Anglicky","TalkHall":"Indie Hall","TalkTime":"Sobota 13:00 - 13:25","AllSpeakers":""}
{"Filter":"Art","FilterValue":"Grafika\/Audio","Name":"Clemens Amon","company":"atmoky","Image":"https:\/\/content.gdsession.com\/2025\/11\/454BBB83-2772-4661-7195-CD27ABD6646B.jpg","titles":"atmoky trueSpatial, atmoky trueAcoustics","TalkName":"Interactive Spatial Audio in Games. How it conveys emotion and impacts perception","TalkDescription":"What makes spatial audio immersive isn\u2019t just how it sounds, but how it responds. In this session, Markus Zaunschirm and Clemens Amon from atmoky explore the real-time nature of interactive spatial audio and how it fuels immersion, engagement, and presence in games. They connect psychoacoustic concepts like transportation and plausibility with practical game engine and middleware implementation. The talk will include live demos and a behind-the-scenes look at atmoky\u2019s upcoming acoustics engine.","description":"Clemens Amon, MSc, is Co-Founder and Head of Growth at atmoky, driving adoption of next-generation spatial audio tooling for games and XR. With a Master\u2019s in Electrical and Audio Engineering focused on digital signal processing, he combines technical depth with strategic insight into the immersive audio market. Before atmoky, he spent eight years in applied audio research. His work focuses on how interactive spatial audio and 3D acoustics shapes emotion, perception, and presence.","jobTitle":"Head of Growth","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"Sobota 11:00 - 11:25","AllSpeakers":""}
Zuzana Darjaninová
FAMU Game Design
{"Filter":"Indies","FilterValue":"Sticks, Ropes and High Hopes","Name":"Zuzana Darjaninov\u00e1","company":"FAMU Game Design","Image":"https:\/\/content.gdsession.com\/2025\/11\/0EDF1728-C2F2-7EB7-0B70-1256D39F0365.jpg","titles":"","TalkName":"The creation of Ma\u0159ena","TalkDescription":"Ma\u0159ena is an absurd dungeon crawler about a perpetually drunk heroine who is a bit out of control in her life \u2013 and yet she keeps going. The game was created out of pure joy of creation and friendship: we met at a gamejam, sat down with a human and creative approach, and our joint project spontaneously grew out of that. The lecture is about everything that went into the creation of our first long-term project.","description":"Zuzana Darjaninov\u00e1 je studentka hern\u00edho designu na FAMU, kter\u00e1 se zam\u011b\u0159uje na vizu\u00e1ln\u00ed str\u00e1nku a um\u011bleck\u00fd kontext her. V\u011bnuje se hlavn\u011b ru\u010dn\u011b kreslen\u00e9mu 2D artu a tvorb\u011b asset\u016f. V sou\u010dasnosti pracuje na projektu Ma\u0159ena \u2013 h\u0159e, kter\u00e1 s absurditou a poetikou zkoum\u00e1 \u010desk\u00fd m\u00fdtus Morany. Mimo her se tak\u00e9 v\u011bnuje sv\u011bteln\u00e9mu designu.","jobTitle":"Student","TalkLanguage":"Anglicky","TalkHall":"Indie Hall","TalkTime":"Sobota 13:00 - 13:25","AllSpeakers":""}
Mikuláš Petrík
Mařena dev team
{"Filter":"Indies","FilterValue":"Sticks, Ropes and High Hopes","Name":"Mikul\u00e1\u0161 Petr\u00edk","company":"Ma\u0159ena dev team","Image":"https:\/\/content.gdsession.com\/2025\/11\/E97C9D3A-DEF8-31C2-76A6-6B3C7095BDCC.jpg","titles":"Ma\u0159ena","TalkName":"The creation of Ma\u0159ena","TalkDescription":"Ma\u0159ena is an absurd dungeon crawler about a perpetually drunk heroine who is a bit out of control in her life \u2013 and yet she keeps going. The game was created out of pure joy of creation and friendship: we met at a gamejam, sat down with a human and creative approach, and our joint project spontaneously grew out of that. The lecture is about everything that went into the creation of our first long-term project.","description":"Mikul\u00e1\u0161 Petr\u00edk (Miky)\r\n\r\nse ji\u017e p\u0159es 5 let v\u011bnuje samostudiu hern\u00ed tvorby, kde se p\u0159edev\u0161\u00edm soust\u0159ed\u00ed na technickou a designerskou str\u00e1nku v\u011bci. Ve sv\u00fdch projektech se sna\u017e\u00ed p\u0159\u00edstupn\u00fdm zp\u016fsobem roz\u0161\u00ed\u0159it pojem videoher jako um\u011bn\u00ed a formy exprese skrz nestandardn\u00ed design a vizu\u00e1l. To v\u0161e se odr\u00e1\u017e\u00ed i v posledn\u00edm projektu - dungeon crawleru s hlavn\u00ed postavou, kter\u00e1 reprezentuje absurdn\u00ed neschopnost n\u00e1s v\u0161ech v b\u011b\u017en\u00e9m \u017eivot\u011b, Ma\u0159en\u011b.","jobTitle":"Student","TalkLanguage":"Anglicky","TalkHall":"Indie Hall","TalkTime":"Sobota 13:00 - 13:25","AllSpeakers":""}
Mikoláš Tuček
Cyber Sail Consulting
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{"Filter":"Indies","FilterValue":"Sticks, Ropes and High Hopes","Name":"Miroslav Prokop","company":"Indie","Image":"https:\/\/content.gdsession.com\/2025\/11\/8854219B-EEBE-2B81-B767-771007024121.jpg","titles":"MAW, BlightFog","TalkName":"Sticks, Ropes and high hopes - Intro","TalkDescription":"Fuchs+Dachs Games spole\u010dn\u011b s GDA CZ organizuj\u00ed malou jednodenn\u00ed AKCI, kter\u00e1 bude sou\u010d\u00e1st\u00ed leto\u0161n\u00ed konference Game Developers Session v Praze. M\u00e1me vyhrazen\u00fd cel\u00fd den speci\u00e1ln\u011b zam\u011b\u0159en\u00fd na mal\u00e9 t\u00fdmy, studenty a za\u010d\u00ednaj\u00edc\u00ed nad\u0161ence do tvorby her, kter\u00fdm chceme \u00fa\u010dast na GDS 2025 maxim\u00e1ln\u011b zp\u0159\u00edstupnit a umo\u017enit jim z n\u00ed co nejv\u00edce vyt\u011b\u017eit.\nAkce je ur\u010dena v\u0161em, kte\u0159\u00ed maj\u00ed z\u00e1jem pracovat v mal\u00fdch t\u00fdmech, studuj\u00ed game design nebo p\u016fsob\u00ed v mal\u00fdch nez\u00e1visl\u00fdch hern\u00edch t\u00fdmech a studi\u00edch.\nPrvn\u00ed \u010d\u00e1st bude o v\u00fdvoje nadch\u00e1zej\u00edc\u00ed hry MAW.","description":"Hi, I'm M\u00edra, but usually I go by the nickname Zakroutil. I'm an indie developer from Czechia, I study game design at FAMU and I'm also helping out with some secret stuff over at Fuchs+Dachs Games... And I'm developing my own noir adventure called \"MAW\" as well.","jobTitle":"Out of the job wizard","TalkLanguage":"Anglicky","TalkHall":"Indie Hall","TalkTime":"Sobota 11:00 - 11:25","AllSpeakers":""}
Vladimír Geršl
Cyber Sail Consulting
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Vladim\u00edr Ger\u0161l","company":"Cyber Sail Consulting","Image":"https:\/\/content.gdsession.com\/2025\/11\/A470E5A4-51E1-5FC2-5F81-604BE909C62B.jpg","titles":"Frantics, Cabela's Hunting Series, The Last Oricru","TalkName":"GDS Prague Pitching Session","TalkDescription":"The best and bravest of GDS Prague Indie Expo will present their pitch decks in lightning rounds of presentations, followed by questions and discussions with a professional jury. All to compete for a prime spot of the most appreciated pitch of GDS Prague 2025!","description":"Vladim\u00edr Ger\u0161l je hern\u00ed producent, podnikatel a CEO Cyber Sail Consulting. M\u00e1 bezm\u00e1la 25 let zku\u0161enost\u00ed v hern\u00edm byznysu, dlouhodob\u011b spolupracoval nap\u0159\u00edklad s Activision, Sony \u010di Plaion, p\u0159\u00edmo vedl osm pr\u00e9miov\u00fdch titul\u016f a des\u00edtk\u00e1m studi\u00ed pomohl z\u00edskat vydavatele \u010di investici. Vede jednu z glob\u00e1ln\u011b nejv\u00fdznamn\u011bj\u0161\u00edch konzulta\u010dn\u00edch agentur v hern\u00edm byznysu a aktivn\u011b se pod\u00edl\u00ed na lobbingu hern\u00edho pr\u016fmyslu v \u010cR i EU.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"Sobota 16:00 - 17:50","AllSpeakers":"","OtherTalks":[{"Filter":"Business","hall":"Panorama Hall","start":"Sobota 15:00 - 15:50","name":"Panel Discussion - Global Game Publishing Today: Strategies, Risks & How to Succeed"},{"Filter":"Law","hall":"Summit Hall","start":"Sobota 13:00 - 13:50","name":"Panel Discussion - How to Prepare for Negotiations with a Publisher"}]}
Milos Endrle
Good Friend Games
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Milos Endrle","company":"Good Friend Games","Image":"https:\/\/content.gdsession.com\/2025\/11\/624EBC1B-4437-D09E-BC9A-F1F3DACC8B7D.jpg","titles":"","TalkName":"Panel Discussion - Deals That Define the Game: Inside the World of Gaming Transactions","TalkDescription":"From billion-dollar acquisitions to strategic investments, M&A is reshaping the gaming landscape. But are these deals a launchpad to global success or a shortcut to losing creative control? This session brings together top experts who have been behind some of the most influential gaming transactions, including deals involving Embracer Group, Geewa, Warhorse or Tripledot Studios. If you are a rising studio eyeing growth or an investor scouting the next breakout hit, this is must-attend session.","description":"Milos Endrle founded the mobile gaming studio Geewa in 2005 and sold it to AppLovin in 2021. Geewa created hits such as Smashing Four, one of the world\u2019s TOP 300 highest-grossing mobile games, and the Facebook hit Pool Live Tour, played by more than 80 million users.\r\nToday, Milos leverages his experience from mobile games to build an application that motivates people to stay active and maintain healthy everyday habits.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
Per Strömbäck
Dataspelsbranschen Swedish Games Industry
{"Filter":"Business","FilterValue":"Business","Name":"Per Str\u00f6mb\u00e4ck","company":"Dataspelsbranschen Swedish Games Industry","Image":"https:\/\/content.gdsession.com\/2025\/11\/D7192EE1-CF82-491B-8FDA-73C6CF6940DB.jpg","titles":"Nordic Party, For Devs, Invest in Games","TalkName":"Panel Discussion - Get Funded! How to benefit from national funding in other EU countries?","TalkDescription":"How can you benefit from national public and private funding opportunities in other EU countries? In this panel, EGDF board members will discuss the funding instruments available in their countries and how you can benefit from them.","description":"Per Str\u00f6mb\u00e4ck heads the secretariat for Swedish Games Industry. He has worked in games since 1996, first as developer, then as publisher and since 2005 running the trade body. He is at level 986 on Candy Crush.","jobTitle":"Managing Director","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
{"Filter":"Business","FilterValue":"Business","Name":"Tomas Oliva","company":"4Boars","Image":"https:\/\/content.gdsession.com\/2025\/11\/6D87F517-1062-BA91-1FC8-F9591D884A29.jpg","titles":"Assassin's Creed Shadows, Star Wars: Andor, Halo","TalkName":"Game Trailers 101: How to Hook Players and Publishers Alike","TalkDescription":"Hloubkov\u00fd pohled na to, co d\u011bl\u00e1 hern\u00ed trailer skute\u010dn\u011b funk\u010dn\u00edm \u2013 a co naopak zp\u016fsob\u00ed, \u017ee sel\u017ee. Pod\u00edv\u00e1me se na anatomii kvalitn\u00edho traileru, na vypr\u00e1v\u011bc\u00ed s\u00edlu hudby a na \u010dast\u00e9 chyby, kter\u00e9 ni\u010d\u00ed prvn\u00ed dojem. Nez\u016fstaneme jen u st\u0159ihu a tempa; probereme, pro\u010d jsou trailery d\u016fle\u017eit\u00e9, jak strategicky vyu\u017e\u00edvat r\u016fzn\u00e9 typy trailer\u016f v r\u00e1mci marketingov\u00e9 kampan\u011b a jak m\u016f\u017ee spr\u00e1vn\u011b pojat\u00fd trailer p\u0159il\u00e1kat nejen hr\u00e1\u010de, ale tak\u00e9 investory a vydavatele.","description":"Spoluzakladatel 4Boars, uzn\u00e1van\u00e9ho kolektivu profesion\u00e1l\u016f z oblasti trailer\u016f a reklamn\u00edho pr\u016fmyslu. Zn\u00e1m\u00fd d\u00edky \u00fasp\u011b\u0161n\u00fdm reklamn\u00edm kampan\u00edm pro Assassin's Creed Shadows, Starfield, Star Wars: Andor, Jursk\u00fd sv\u011bt: Nadvl\u00e1da, Tekken a mnoho dal\u0161\u00edch presti\u017en\u00edch projekt\u016f.","jobTitle":"Co-Founder","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"Sobota 16:00 - 16:50","AllSpeakers":""}
{"Filter":"Business","FilterValue":"Business","Name":"Martin Hatas","company":"4Boars","Image":"https:\/\/content.gdsession.com\/2025\/11\/2590763D-A099-BABA-6F2D-59D9BCB14FB2.jpg","titles":"Assassin's Creed Shadows, Star Wars: Andor, Halo","TalkName":"Game Trailers 101: How to Hook Players and Publishers Alike","TalkDescription":"Hloubkov\u00fd pohled na to, co d\u011bl\u00e1 hern\u00ed trailer skute\u010dn\u011b funk\u010dn\u00edm \u2013 a co naopak zp\u016fsob\u00ed, \u017ee sel\u017ee. Pod\u00edv\u00e1me se na anatomii kvalitn\u00edho traileru, na vypr\u00e1v\u011bc\u00ed s\u00edlu hudby a na \u010dast\u00e9 chyby, kter\u00e9 ni\u010d\u00ed prvn\u00ed dojem. Nez\u016fstaneme jen u st\u0159ihu a tempa; probereme, pro\u010d jsou trailery d\u016fle\u017eit\u00e9, jak strategicky vyu\u017e\u00edvat r\u016fzn\u00e9 typy trailer\u016f v r\u00e1mci marketingov\u00e9 kampan\u011b a jak m\u016f\u017ee spr\u00e1vn\u011b pojat\u00fd trailer p\u0159il\u00e1kat nejen hr\u00e1\u010de, ale tak\u00e9 investory a vydavatele.","description":"Spoluzakladatel 4Boars, uzn\u00e1van\u00e9ho kolektivu profesion\u00e1l\u016f z oblasti trailer\u016f a reklamn\u00edho pr\u016fmyslu. Zn\u00e1m\u00fd d\u00edky \u00fasp\u011b\u0161n\u00fdm reklamn\u00edm kampan\u00edm pro Assassin's Creed Shadows, Starfield, Star Wars: Andor, Jursk\u00fd sv\u011bt: Nadvl\u00e1da, Tekken a mnoho dal\u0161\u00edch presti\u017en\u00edch projekt\u016f.","jobTitle":"Co-Founder","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"Sobota 16:00 - 16:50","AllSpeakers":""}
Jakub Marszalkowski
Indie Games Poland
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Anton Ravin
Fulqrum Publishing
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Anton Ravin","company":"Fulqrum Publishing","Image":"https:\/\/content.gdsession.com\/2025\/11\/A8CD2012-C9AA-A608-9A0C-081A99D5F5C2.jpg","titles":"Men of War, King's Bounty, Space Rangers","TalkName":"GDS Prague Pitching Session","TalkDescription":"The best and bravest of GDS Prague Indie Expo will present their pitch decks in lightning rounds of presentations, followed by questions and discussions with a professional jury. All to compete for a prime spot of the most appreciated pitch of GDS Prague 2025!","description":"Game industry executive and speaker with over 20 years of experience.","jobTitle":"Commercial Director","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"Sobota 16:00 - 17:50","AllSpeakers":"","OtherTalks":[{"Filter":"Business","hall":"Panorama Hall","start":"Sobota 15:00 - 15:50","name":"Panel Discussion - Global Game Publishing Today: Strategies, Risks & How to Succeed"}]}
Tomas Psenicka
North Beach Games
{"Filter":"Business","FilterValue":"Business","Name":"Tomas Psenicka","company":"North Beach Games","Image":"https:\/\/content.gdsession.com\/2025\/11\/672570DC-A48C-2055-C2CA-4F71F4FC3A02.jpg","titles":"Space Eng., Medieval Eng., Stranded Deep 2 ....","TalkName":"Panel Discussion - Global Game Publishing Today: Strategies, Risks & How to Succeed","TalkDescription":"Panel p\u0159edstavuje p\u0159edn\u00ed odborn\u00edky z glob\u00e1ln\u00edho publishingu, kte\u0159\u00ed budou diskutovat o stavu dne\u0161n\u00edho hern\u00edho pr\u016fmyslu. Vladim\u00edr povede debatu o tom, jak z\u00edskat vydavatele, jak \u00fasp\u011b\u0161n\u011b vydat hru a co by m\u011bli v roce 2025+ v\u011bd\u011bt jak v\u00fdvoj\u00e1\u0159i, tak i samotn\u00ed vydavatel\u00e9. Spolu s n\u00edm vystoup\u00ed \u0159editel\u00e9 Anton Ravin (Fulqrum Publishing), Mario Gerhold (ex\u2013Koch Media\/Plaion, My.Games), Guillaume Jamet (ex\u2013Plug In Digital) a Tom\u00e1\u0161 P\u0161eni\u010dka (North Beach Games), kte\u0159\u00ed nab\u00eddnou sv\u00e9 pohledy na aktu\u00e1ln\u00ed v\u00fdzvy.","description":"Kickstarting his fulltime career in games business in Keen Software House Tomas continued to work on multiple positions in the gaming business as a producer, project manager, business development manager, General Manager etc. \r\n\r\nNow heading the North Beach Games Prague studio which is in charge of development of Stranded Deep 2 and other unannounced projects. \r\n\r\nBig fan of Space Games, RPGs, Survival games and MMOs. Gaming since 1982.","jobTitle":"General Manager","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"P\u00e1tek 15:00 - 15:50","AllSpeakers":""}
Mario Gerhold
MYGAMES/Knights Peak, ex-Deep Silver/Koch, ex-CDV
{"Filter":"Business","FilterValue":"Business","Name":"Mario Gerhold","company":"MYGAMES\/Knights Peak, ex-Deep Silver\/Koch, ex-CDV","Image":"https:\/\/content.gdsession.com\/2025\/11\/C71A7DED-4B2B-7BD0-E849-B6FE7B358347.jpg","titles":"Kingdom Come Deliver.,Tempest Rising, Iron Harvest","TalkName":"Panel Discussion - Global Game Publishing Today: Strategies, Risks & How to Succeed","TalkDescription":"Panel p\u0159edstavuje p\u0159edn\u00ed odborn\u00edky z glob\u00e1ln\u00edho publishingu, kte\u0159\u00ed budou diskutovat o stavu dne\u0161n\u00edho hern\u00edho pr\u016fmyslu. Vladim\u00edr povede debatu o tom, jak z\u00edskat vydavatele, jak \u00fasp\u011b\u0161n\u011b vydat hru a co by m\u011bli v roce 2025+ v\u011bd\u011bt jak v\u00fdvoj\u00e1\u0159i, tak i samotn\u00ed vydavatel\u00e9. Spolu s n\u00edm vystoup\u00ed \u0159editel\u00e9 Anton Ravin (Fulqrum Publishing), Mario Gerhold (ex\u2013Koch Media\/Plaion, My.Games), Guillaume Jamet (ex\u2013Plug In Digital) a Tom\u00e1\u0161 P\u0161eni\u010dka (North Beach Games), kte\u0159\u00ed nab\u00eddnou sv\u00e9 pohledy na aktu\u00e1ln\u00ed v\u00fdzvy.","description":"Mario Gerhold is a industry veteran with over 24 years in the Games Industry working on the publisher's side. As a dedicated and focused Brand & Marketing professional he combines the passion for Games, a deep knowledge of and network within the global Games Industry, with the lessons of advertising agencies. He is most known in Czech for his collaboration with Warhorse Studios for years, when he led the global Brand & Marketing for Kingdom Come Deliverance (KCD) on the publisher end.","jobTitle":"Global Brand and Marketing Director (Premium Games","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"P\u00e1tek 15:00 - 15:50","AllSpeakers":""}
Katarzyna Kouba Sanojca
Creative Prague/ Pražský inovační institut
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{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Guillaume Jamet","company":"Eikin","Image":"https:\/\/content.gdsession.com\/2025\/11\/BE9A1450-EC70-041C-35D3-7039612E1693.jpg","titles":"Dear Villagers, Plug In Digital, PID Games","TalkName":"GDS Prague Pitching Session","TalkDescription":"The best and bravest of GDS Prague Indie Expo will present their pitch decks in lightning rounds of presentations, followed by questions and discussions with a professional jury. All to compete for a prime spot of the most appreciated pitch of GDS Prague 2025!","description":"Guillaume Jamet is a seasoned veteran in the French video game industry with 20 years of expertise in publishing, communications, and business development. As former VP at Plug In Digital, he built its publishing division, launched the Dear Villagers label, and oversaw more than 60 releases across all platforms. Today, he runs Eikin, providing strategic guidance to emerging studios and new ventures such as Sail.game and Indiesche Partners.","jobTitle":"CEO & Head of Strategy","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"Sobota 16:00 - 17:50","AllSpeakers":"","OtherTalks":[{"Filter":"Business","hall":"Panorama Hall","start":"Sobota 15:00 - 15:50","name":"Panel Discussion - Global Game Publishing Today: Strategies, Risks & How to Succeed"}]}
Jarek Kolář
INGAME STUDIOS, a.s.
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Jarek Kol\u00e1\u0159","company":"INGAME STUDIOS, a.s.","Image":"https:\/\/content.gdsession.com\/2025\/11\/DBEECFCB-4EE3-A8E4-A42E-DC28C59CF50C.jpg","titles":"Crime Boss, Vietcong, Mafia 2","TalkName":"Panel Discussion - Power-Up for Developers: Financing Games Through the New Czech Video Game Incentives Scheme","TalkDescription":"The Czech Republic has introduced a new incentive scheme for video game development under the Czech Audiovisual Fund. This panel will unpack how the program works, who will it benefit, and its potential impact on the Czech gaming ecosystem. Join leading experts as we explore eligibility, timeframe, positive and critical voices on the scheme and whether this initiative can truly level up the Czech gaming industry.","description":"Jarek Kol\u00e1\u0159 je zku\u0161en\u00fd hern\u00ed producent a design\u00e9r s v\u00edce ne\u017e 30 lety zku\u0161enost\u00ed, specializuj\u00edc\u00ed se na veden\u00ed a management. Vynik\u00e1 ve veden\u00ed kreativn\u00edch t\u00fdm\u016f a optimalizaci v\u00fdvojov\u00e9ho procesu pro dosa\u017een\u00ed jasn\u00fdch c\u00edl\u016f. M\u00e1 zku\u0161enosti s prac\u00ed na r\u016fzn\u00fdch hr\u00e1ch (nap\u0159\u00edklad Vietcong a Mafia 2) a v sou\u010dasnosti vede INGAME STUDIOS, t\u00fdm stoj\u00edc\u00ed za hrou Crime Boss: Rockay City.","jobTitle":"CEO","TalkLanguage":"\u010cesky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 14:00 - 14:50","AllSpeakers":"","OtherTalks":[{"Filter":"Law","hall":"Summit Hall","start":"P\u00e1tek 12:00 - 12:50","name":"Panel Discussion - Legal Basics for Indies"}]}
Daniel Vávra
Warhorse Studios
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{"Filter":"Law","FilterValue":"Legal Summit","Name":"Ian Gulam","company":"Embracer Group","Image":"https:\/\/content.gdsession.com\/2025\/11\/8A900ECF-0CAC-9709-7A1D-A2D4694F26F3.jpg","titles":"","TalkName":"Panel Discussion - Deals That Define the Game: Inside the World of Gaming Transactions","TalkDescription":"From billion-dollar acquisitions to strategic investments, M&A is reshaping the gaming landscape. But are these deals a launchpad to global success or a shortcut to losing creative control? This session brings together top experts who have been behind some of the most influential gaming transactions, including deals involving Embracer Group, Geewa, Warhorse or Tripledot Studios. If you are a rising studio eyeing growth or an investor scouting the next breakout hit, this is must-attend session.","description":"Ian holds a Master of Laws from Uppsala University and was previously General Counsel of Embracer Group. Ian has extensive knowledge of corporate and capital markets law as well as governance topics and before joining Embracer Group he worked as a corporate and capital markets lawyer at Baker McKenzie.","jobTitle":"Chief of Staff, Legal & Governance","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
Michal Kandráč
Tripledot Studios
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{"Filter":"Law","FilterValue":"Legal Summit","Name":"Jan Wosiura","company":"Nova Sphere","Image":"https:\/\/content.gdsession.com\/2025\/11\/51B994AB-7F7F-0A31-B9A5-D00AD7F73DE1.jpg","titles":"","TalkName":"Panel Discussion - Legal Basics for Indies","TalkDescription":"Legal stuff isn\u2019t just for the big studios, indies need it from day one. This panel brings together top video game lawyers, consultants, and Czech game veterans to give you clear practical guidance on running your indie studio the smart way. We will cover setting up your business, protecting your IP, licensing, and protecting your brand - all in plain language, no legalese. Expect lots of real-life stories, lessons learnt, and tips you can actually use to stay creative, safe and one step ahead.","description":"Jan Wosiura is a General Counsel at Nova Sphere. Specialist in legal aspects of free-to-play and live service games. Typical lawyer with no sense of humour. In the software and games industry for more than 10 years. RPG enthusiast of all kinds. Academically affiliated with the Faculty of Law of the University of \u0141\u00f3d\u017a \u2013 conducts research on industry monetisation practices, in particular in the context of personal data protection and the use of AI.","jobTitle":"General Counsel","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 12:00 - 12:50","AllSpeakers":""}
Tereza Roller-Sabella
Plan A Collective
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Tereza Roller-Sabella","company":"Plan A Collective","Image":"https:\/\/content.gdsession.com\/2025\/11\/5D058F5A-1872-5113-D4AF-41208EC7FB90.jpg","titles":"","TalkName":"Panel Discussion - Power-Up for Developers: Financing Games Through the New Czech Video Game Incentives Scheme","TalkDescription":"The Czech Republic has introduced a new incentive scheme for video game development under the Czech Audiovisual Fund. This panel will unpack how the program works, who will it benefit, and its potential impact on the Czech gaming ecosystem. Join leading experts as we explore eligibility, timeframe, positive and critical voices on the scheme and whether this initiative can truly level up the Czech gaming industry.","description":"I work at the intersection of creative direction, production, narrative, and strategy, in games but also in film and TV. I\u2019ve helped build Plan A, a co-dev studio, from the ground up. Have worked on titles like Devil May Cry V, Warhammer Vermintide II or Battlefield 2042. I\u2019ve led the creation of original IPs, pitched projects and managed partnerships. My passion lies in transmedia-how a strong idea, be it a world, character, or tone, can live across formats without getting lost in translation.","jobTitle":"Creative Director","TalkLanguage":"\u010cesky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 14:00 - 14:50","AllSpeakers":""}
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Luk\u00e1\u0161 Mr\u00e1zik","company":"Kinstellar","Image":"https:\/\/content.gdsession.com\/2025\/11\/905291A8-BEB4-96B7-8230-473AF027FDC2.jpg","titles":"","TalkName":"Panel Discussion - Safe Mode Activated: AI in Games Without Breaking the Rules","TalkDescription":"AI is transforming the way games are developed. But as AI becomes integral to creative pipelines, it also raises tough legal and ethical questions. We\u2019ll explore how studios are integrating AI into their daily workflows, not only to accelerate production but to build practical governance approaches that support responsible use. Expect a clear, practical look at IP risks, emerging regulatory expectations, and the concrete steps developers can take to stay compliant without slowing innovation.","description":"Luk\u00e1\u0161 Mr\u00e1zik is a Managing Associate in Bratislava office, the co-head of the firm-wide Data & Cybersecurity service line and a member of Kinstellar's Interactive Entertainment & Gaming group . He focuses on technology law, with particular expertise in data protection. Luk\u00e1\u0161 also enjoys playing World of Tanks and is a listed legal advisor to the Slovak Game Developer Association.","jobTitle":"Managing Associate","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 16:00 - 16:50","AllSpeakers":""}
Martin Frývaldský
Warhorse Studios
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Martin Fr\u00fdvaldsk\u00fd","company":"Warhorse Studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/06639F7D-AE34-C78A-7A5F-F757D51879B4.jpg","titles":"","TalkName":"Panel Discussion - Deals That Define the Game: Inside the World of Gaming Transactions","TalkDescription":"From billion-dollar acquisitions to strategic investments, M&A is reshaping the gaming landscape. But are these deals a launchpad to global success or a shortcut to losing creative control? This session brings together top experts who have been behind some of the most influential gaming transactions, including deals involving Embracer Group, Geewa, Warhorse or Tripledot Studios. If you are a rising studio eyeing growth or an investor scouting the next breakout hit, this is must-attend session.","description":"For more than 12 years, he has been at the helm of Warhorse Studios, one of the most successful Czech game studios. He came to Warhorse as one of the few people outside the game industry with expertise in the transformation of large companies, including the restructuring of the European railway carrier AWT or managing investments at Bakala Capital. He set a long-term strategy that contributed to the success of Warhorse Studios, which became part of the Embracer Group in 2019.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
Tomasz Gadomski
11 Bit Studios
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Tomasz Gadomski","company":"11 Bit Studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/9A01C855-9556-727C-C095-E89E07FF7CF2.jpg","titles":"","TalkName":"Panel Discussion - How to Prepare for Negotiations with a Publisher","TalkDescription":"Getting your game developed is one thing, getting it funded and published is another. We will unpack what really goes into a publishing agreement: revenue splits, IP ownership, and who controls what. You will also hear what to prepare before talks begin, when to bring in a lawyer, and get some hard-earned tips from real negotiations. Whether you are pitching your first title or expanding your studio, this practical session will help you walk into publisher meetings ready to play smart.","description":"Legal Expert at 11 bit studios and lecturer of MBA class on Management of IP at PJATK Academy in Warsaw. Being a games, movies and TV addict combines his hands-on experience with intellectual property law with passion for media and pop-culture. What brings him the most joy is the ever growing list of movies on IMDB.com he was legal advisor for.","jobTitle":"Legal Expert","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 13:00 - 13:50","AllSpeakers":"","OtherTalks":[{"Filter":"Law","hall":"Summit Hall","start":"P\u00e1tek 15:00 - 15:50","name":"Panel Discussion - Clone Wars"}]}
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Petr Bratsk\u00fd","company":"Kinstellar","Image":"https:\/\/content.gdsession.com\/2025\/11\/032A20FB-894C-16CB-6346-58DFD4E0F415.jpg","titles":"","TalkName":"Panel Discussion - How to Prepare for Negotiations with a Publisher","TalkDescription":"Getting your game developed is one thing, getting it funded and published is another. We will unpack what really goes into a publishing agreement: revenue splits, IP ownership, and who controls what. You will also hear what to prepare before talks begin, when to bring in a lawyer, and get some hard-earned tips from real negotiations. Whether you are pitching your first title or expanding your studio, this practical session will help you walk into publisher meetings ready to play smart.","description":"Head of the Interactive Entertainment & Gaming practice at Kinstellar and founder of the GDS Legal Summit. Advises both major global and indie studios on all legal aspects of video games. Petr is a member of the Video Game Bar Association, an international organisation bringing together lawyers with experience in video games, and has been recognized by both Legal 500 and Chambers rankings. Passionate about creative industries, Petr is also a dedicated LP collector and enjoys live music.","jobTitle":"Head of Interactive Entertainment & Gaming group","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 13:00 - 13:50","AllSpeakers":"","OtherTalks":[{"Filter":"Law","hall":"Summit Hall","start":"P\u00e1tek 12:00 - 12:50","name":"Panel Discussion - Legal Basics for Indies"},{"Filter":"Law","hall":"Summit Hall","start":"P\u00e1tek 14:00 - 14:50","name":"Panel Discussion - Power-Up for Developers: Financing Games Through the New Czech Video Game Incentives Scheme"}]}
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Pavel Hrd\u00fd","company":"Kinstellar","Image":"https:\/\/content.gdsession.com\/2025\/11\/29C5E77A-D1DA-2160-F524-56C695282F6B.jpg","titles":"","TalkName":"Panel Discussion - Deals That Define the Game: Inside the World of Gaming Transactions","TalkDescription":"From billion-dollar acquisitions to strategic investments, M&A is reshaping the gaming landscape. But are these deals a launchpad to global success or a shortcut to losing creative control? This session brings together top experts who have been behind some of the most influential gaming transactions, including deals involving Embracer Group, Geewa, Warhorse or Tripledot Studios. If you are a rising studio eyeing growth or an investor scouting the next breakout hit, this is must-attend session.","description":"Pavel Hrd\u00fd is an Associate in the Prague office of Kinstellar. He is a member of the M&A and the Technology law team. He specialises in data governance, consumer protection and video games law. Pavel is an avid fan of video games and outside of work he enjoys playing Dota 2, God of War, Jedi Survivor and the Lego series.","jobTitle":"Associate","TalkLanguage":"Anglicky","TalkHall":"Panorama Hall","TalkTime":"P\u00e1tek 17:00 - 17:50","AllSpeakers":""}
Antonín Dvořák
Kinstellar
{"Filter":"Law","FilterValue":"Legal Summit","Name":"Anton\u00edn Dvo\u0159\u00e1k","company":"Kinstellar","Image":"https:\/\/content.gdsession.com\/2025\/11\/8F159CB7-7D55-5EED-3615-0C26C23DC9B7.jpg","titles":"","TalkName":"Panel Discussion - Clone Wars","TalkDescription":"Where does homage end and cloning begin? Join industry experts as they unpack the hottest controversies in look-alike games, reveal how far inspiration can legally go, and spotlight the creative and business risks every studio should watch for. A sharp, energetic session for anyone in an industry where originality is both a challenge and an opportunity.","description":"Anton\u00edn Dvo\u0159\u00e1k is a member of the Interactive Entertainment & Gaming team at Kinstellar. His work includes legal support to developers, publishers, and technology companies across Central and Eastern Europe. In 2025, Anton\u00edn captained Bucerius Law School (Hamburg, Germany) team at the Games Industry Law Summit high-profile moot court competition, where his team achieved 3rd place worldwide.","jobTitle":"Junior Associate","TalkLanguage":"Anglicky","TalkHall":"Summit Hall","TalkTime":"P\u00e1tek 15:00 - 15:50","AllSpeakers":"","OtherTalks":[{"Filter":"Law","hall":"Summit Hall","start":"P\u00e1tek 16:00 - 16:50","name":"Panel Discussion - Safe Mode Activated: AI in Games Without Breaking the Rules"}]}
Sanja Čežek
Fuchs+Dachs s.r.o.
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Tom Roller
Plan A Collective
{"Filter":"Business","FilterValue":"Business","Name":"Tom Roller","company":"Plan A Collective","Image":"https:\/\/content.gdsession.com\/2025\/11\/A6B48A23-D959-4A78-5D84-D8ADB3C54A07.jpg","titles":"Battlefield 6, Dragon's Dogma 2, MS Flight Simulat","TalkName":"From the Fuckup Files","TalkDescription":"Akta F jako Fuckup\u201c je rychl\u00fd a up\u0159\u00edmn\u00fd pohled na nejv\u011bt\u0161\u00ed lekce z\u00edskan\u00e9 za dv\u011b dek\u00e1dy v hern\u00edm v\u00fdvoji. Bez p\u0159ikr\u00e1\u0161lov\u00e1n\u00ed. Jen ty nejcenn\u011bj\u0161\u00ed poznatky, kter\u00e9 vznikly tvrdou zku\u0161enost\u00ed a jsou p\u0159ipraven\u00e9 k okam\u017eit\u00e9mu pou\u017eit\u00ed.","description":"Tom Roller je CEO Plan A a m\u00e1 25 let zku\u0161enost\u00ed v hern\u00edm v\u00fdvoji a co-dev produkci (Battlefield 6, Dragon's Dogma 2, MS Flight Simulator). Specializuje se na budov\u00e1n\u00ed v\u00fdkonn\u00fdch t\u00fdm\u016f, \u0161k\u00e1lov\u00e1n\u00ed talentu a vytv\u00e1\u0159en\u00ed partnerstv\u00ed s AA\/AAA studii. Jeho styl veden\u00ed je p\u0159\u00edmo\u010dar\u00fd, praktick\u00fd a stoj\u00ed na jednoduch\u00e9 my\u0161lence: r\u016fst vznik\u00e1 z chyb - pokud je um\u00edme prom\u011bnit v pokrok.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":"Lecture Hall","TalkTime":"Sobota 14:00 - 14:50","AllSpeakers":""}
Roman Hladík
Hangar 13 / 2K Czech
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Roman Hlad\u00edk","company":"Hangar 13 \/ 2K Czech","Image":"https:\/\/content.gdsession.com\/2025\/11\/49A169E3-CBB3-AE0E-C1F0-538FC22E1F9B.jpg","titles":"The Mafia series and boardgame Karak","TalkName":"Panel Discussion - How To Grow And Develop Sustainable Game Industry Clusters","TalkDescription":"GAME-ER is a 36-month research project funded by HORIZON Europe and UKRI, dedicated to understanding the unique dynamics of local and regional video game clusters. We aim to provide policymakers and decision-makers with the knowledge and tools needed to foster thriving video game clusters.","description":"With more than 30 years in the game industry, Roman have worked on all Mafia titles, including the recently released Mafia: The Old Country. He is also the co-author of the successful board games Karak and Karak 2. He is also an active member and Chairman of the Game Cluster, a non-profit organization seeking opportunities to accelerate the game industry, support education programs, and promote the field to the public.","jobTitle":"Senior Director, Czech Studios and GM 2K Czech","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"P\u00e1tek 15:00 - 15:50","AllSpeakers":"","OtherTalks":[{"Filter":"Law","hall":"Summit Hall","start":"P\u00e1tek 14:00 - 14:50","name":"Panel Discussion - Power-Up for Developers: Financing Games Through the New Czech Video Game Incentives Scheme"}]}
Paweł Wojciechowski
Games Operators
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Pawe\u0142 Wojciechowski","company":"Games Operators","Image":"https:\/\/content.gdsession.com\/2025\/11\/0386F70D-F06E-0AC4-D510-55015D3CAD22.jpg","titles":"Infection Free Zone,Solar Expanse,Survival Machine","TalkName":"GDS Prague Pitching Session","TalkDescription":"The best and bravest of GDS Prague Indie Expo will present their pitch decks in lightning rounds of presentations, followed by questions and discussions with a professional jury. All to compete for a prime spot of the most appreciated pitch of GDS Prague 2025!","description":"An accomplished narrative designer, aiming at developing a broad range of interdisciplinary skills and overall game dev proficiency, enhancing the quality of work and improving the workplace through constant development in communication and better task management for oneself and the others. Pawe\u0142 is currently engaged as Narrative Designer and Producer at Game Operators where he is responsible for creating captivating stories and plotlines, writing content, quest design and maintaining consistent","jobTitle":"Producer | Narrative Designer","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"Sobota 16:00 - 17:50","AllSpeakers":""}
Josef Vopička
The MAMA AI, SE
{"Filter":"Technical","FilterValue":"Technologie","Name":"Josef Vopi\u010dka","company":"The MAMA AI, SE","Image":"https:\/\/content.gdsession.com\/2025\/11\/DD076626-E759-138A-4BB9-99BBA8696A41.jpg","titles":"AI voices for Seznam, Adela - Czech Army recruiter","TalkName":"Artificial voices and Avatars","TalkDescription":"P\u0159edstav\u00edm nejnov\u011bj\u0161\u00ed pokrok ve tvorb\u011b um\u011bl\u00fdch hlas\u016f pomoc\u00ed mixov\u00e1n\u00ed r\u016fzn\u00fdch barev hlas\u016f a tak\u00e9 kr\u00e1tce nast\u00edn\u00edm v\u00fdvoj realisticky p\u016fsob\u00edc\u00edch avatar\u016f.","description":"Josef Vopi\u010dka je spoluzakladatelem technologick\u00e9ho holdingu The MAMA AI, SE a Senior Application Developerem v MAMA AI. M\u00e1 24 let praxe, z toho 20 let ve v\u00fdzkumu a \u0159\u00edzen\u00ed v IBM Research a IBM Watson. Je dr\u017eitelem Ph.D. z elektrotechniky, spoluvyn\u00e1lezcem dev\u00edti americk\u00fdch patent\u016f a autorem n2kolika publikac\u00ed v oblasti STT a TTS technologi\u00ed.","jobTitle":"co-founder","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"P\u00e1tek 13:00 - 13:25","AllSpeakers":""}
{"Filter":"Indies","FilterValue":"Sticks, Ropes and High Hopes","Name":"Mat\u011bj Hes","company":"Bell Hat Games","Image":"https:\/\/content.gdsession.com\/2025\/11\/91E9DF95-8AB2-67C7-1435-62AA9126BFC4.jpg","titles":"","TalkName":"Bell Hat Games and games for children with ADHD","TalkDescription":"I will talk about my indie game development experiences and developing a game for children","description":"Mat\u011bj Hes is the creative director of Bell Hat Games and a student of Game design at FAMU","jobTitle":"Creative Director","TalkLanguage":"Anglicky","TalkHall":"Indie Hall","TalkTime":"Sobota 12:00 - 12:25","AllSpeakers":""}
{"Filter":"Indies","FilterValue":"Sticks, Ropes and High Hopes","Name":"Michaela J\u00edlkov\u00e1","company":"School","Image":"https:\/\/content.gdsession.com\/2025\/11\/45EAE826-7BC1-CA7E-9D78-E8D0275C5C40.jpg","titles":"","TalkName":"Regarding Sasha and Student Games Festival","TalkDescription":"Na\u0161e hra Regarding Sasha byla nominov\u00e1na na Student Game Awards ve Var\u0161av\u011b a r\u00e1di bychom mluvili o na\u0161ich pocitech z t\u00e9hle ud\u00e1losti.","description":"Jsem studentka, co te\u010f studuje obor Game Art na S\u0160UD.","jobTitle":"student","TalkLanguage":"Anglicky","TalkHall":"Indie Hall","TalkTime":"Sobota 12:30 - 12:55","AllSpeakers":""}
Jan Houška
Charles University
{"Filter":"Edu","FilterValue":"Podpora Odv\u011btv\u00ed","Name":"Jan Hou\u0161ka","company":"Charles University","Image":"https:\/\/content.gdsession.com\/2025\/11\/D70D523E-D2DB-1F34-E923-AC1063BB57E4.jpg","titles":"","TalkName":"Panel Discussion - How To Grow And Develop Sustainable Game Industry Clusters","TalkDescription":"GAME-ER is a 36-month research project funded by HORIZON Europe and UKRI, dedicated to understanding the unique dynamics of local and regional video game clusters. We aim to provide policymakers and decision-makers with the knowledge and tools needed to foster thriving video game clusters.","description":"Jan Hou\u0161ka is a PhD student at Charles University in Prague and one of the co-investigators of the GAME-ER project, under Horizon Europe program. His dissertation thesis deals with the work experiences of expatriate and remote game workers in the Czech game industry.","jobTitle":"PhD student","TalkLanguage":"Anglicky","TalkHall":"Creative Hall","TalkTime":"P\u00e1tek 15:00 - 15:50","AllSpeakers":""}
Viktor Bocan
Warhorse Studios
{"Filter":"Design","FilterValue":"Hry\/Design","Name":"Viktor Bocan","company":"Warhorse Studios","Image":"https:\/\/content.gdsession.com\/2025\/11\/9DC7F035-0F44-BEA3-1BBD-A4A38D31E7E0.jpg","titles":"Operation Flashpoint, Kingdom Come: Deliverance II","TalkName":"Designing Brave","TalkDescription":"Hern\u00ed design jako um\u011bn\u00ed \u2013 prostor, kde se osobn\u00ed vize st\u0159et\u00e1v\u00e1 s reakc\u00ed publika. \u00davaha o tv\u016fr\u010d\u00edm riziku, integrit\u011b design\u00e9ra a hled\u00e1n\u00ed rovnov\u00e1hy mezi autenti\u010dnost\u00ed a p\u0159\u00edstupnost\u00ed v sou\u010dasn\u00e9m v\u00fdvoji her.","description":"Hern\u00ed design\u00e9r u\u017e p\u0159es t\u0159icet let od mal\u00fdch her po velk\u00e9. Hlavn\u00ed design\u00e9r p\u016fvodn\u00ed Operace Flashpoint a Kingdom Come: Deliverence, designov\u00fd \u0159editel ve Warhorse Studios pro Kingdom Come: Deliverance II. Hr\u00e1\u010d a hleda\u010d \u010dist\u00fdch hern\u00edch design\u016f.","jobTitle":"Design Director","TalkLanguage":"Anglicky","TalkHall":"Hangar 13 Hall","TalkTime":"Sobota 16:00 - 16:50","AllSpeakers":""}
Vojta Siman
FiolaSoft Studio / FAMU Game Design
{"Filter":"Indies","FilterValue":"Sticks, Ropes and High Hopes","Name":"Vojta Siman","company":"FiolaSoft Studio \/ FAMU Game Design","Image":"https:\/\/content.gdsession.com\/2025\/11\/62449814-15E9-7F26-15DC-8C51EBF2A623.jpg","titles":"MATCHO, BLACKHOLE","TalkName":"Sticks, Ropes & Impostor Syndrome","TalkDescription":"As a part of the \"Sticks, Ropes & High Hopes\" event at GDS, I would like to look back at my very chaotic game dev journey and the times when facing my self-doubts has led to some of the most important events of my life. This is going to be a short and informal (and hopefully inspirational) talk, no prerequisites required!","description":"Level design\u00e9r, hudebn\u00ed skladatel a zvukov\u00fd design\u00e9r. Pracoval jsem na BLACKHOLE od FiolaSoft Studio a posledn\u00edch p\u00e1r let pracuji na ak\u010dn\u00ed adventu\u0159e \"match 3 FPS\" nazvan\u00e9 MATCHO. Tento rok jsem tak\u00e9 op\u011bt za\u010dal studovat - tentokr\u00e1t na FAMU, obor hern\u00ed design.","jobTitle":"Level Designer + Music Composer","TalkLanguage":"Anglicky","TalkHall":"Indie Hall","TalkTime":"Sobota 13:30 - 13:55","AllSpeakers":""}
{"Name":"Markus Zaunschirm","company":"atmoky","Image":"https:\/\/content.gdsession.com\/2025\/11\/C62E7563-4BFB-22F4-1DB1-D708E17DC365.jpg","titles":"atmoky trueSpatial, atmoky trueAcoustics","TalkName":"Interactive Spatial Audio in Games. How it conveys emotion and impacts perception","TalkDescription":"What makes spatial audio immersive isn\u2019t just how it sounds, but how it responds. In this session, Markus Zaunschirm and Clemens Amon from atmoky explore the real-time nature of interactive spatial audio and how it fuels immersion, engagement, and presence in games. They connect psychoacoustic concepts like transportation and plausibility with practical game engine and middleware implementation. The talk will include live demos and a behind-the-scenes look at atmoky\u2019s upcoming acoustics engine.","description":"Dr. Markus Zaunschirm is an expert in spatial audio and immersive technology, co-founder of atmoky, and a mentor for audio-focused startups. His research on perceptually-optimized binaural audio has led to impactful publications and awards advancing the field of low-footprint, high-quality spatial audio. As CEO and co-founder of atmoky, he is committed to pushing the boundaries of spatial audio, acoustic simulation, and perceptual evaluation in gaming and XR to enhance immersion and engagement.","jobTitle":"CEO","TalkLanguage":"Anglicky","TalkHall":null,"AllSpeakers":""}